- #==============================================================================# BGM/BGS远小近大# 原作:沙漠点灰# 修改:精灵#==============================================================================#==============================================================================# ■ 设定部分# 所有设定部分都在这里。#==============================================================================module FAY BGM_DURATION = 5 #BGM的减弱距离(不能为0) BGS_DURATION = 4 #BGS的减弱距离(不能为0) BGM_VARIABLES = 3 #BGM音乐储存变量ID BGS_VARIABLES = 4 #BGS音乐储存变量ID BGM_MAX = 100 #BGM最大音量(默认) BGS_MAX = 80 #BGS最大音量(默认) BGM_DISTANCE = 2 #最大音量保持距离 BGS_DISTANCE = 2 #最大音效保持距离end#==============================================================================# ■ Scene_Map#------------------------------------------------------------------------------# 处理地图画面的类。#==============================================================================class Scene_Map alias _update update unless method_defined? :_update #-------------------------------------------------------------------------- # ● 刷新画面 #-------------------------------------------------------------------------- def update _update check_bgm check_bgs end #-------------------------------------------------------------------------- # ● 检查BGM #-------------------------------------------------------------------------- def check_bgm if !($bgm or $game_map.events[$bgm_event_id]) if $bgm_stop $game_system.bgm_restore $bgm_stop = false end else bgm_x = ($game_player.x - $game_map.events[$bgm_event_id].x)**2 bgm_y = ($game_player.y - $game_map.events[$bgm_event_id].y)**2 $bgm.volume = FAY::BGM_MAX + FAY::BGM_DISTANCE * 4 - (Math.sqrt(bgm_x+bgm_y)).round*(100/FAY::BGM_DURATION) $bgm.volume = 0 if $bgm.volume < 0 $bgm.volume = FAY::BGM_MAX if $bgm.volume > FAY::BGM_MAX $game_variables[FAY::BGM_VARIABLES] = $bgm.volume $game_system.bgm_play($bgm) end return end #-------------------------------------------------------------------------- # ● 检查BGS #-------------------------------------------------------------------------- def check_bgs if !($bgs or $game_map.events[$bgs_event_id]) if $bgs_stop $game_system.bgs_restore $bgs_stop = false end else # 计算距离 bgs_x = ($game_player.x - $game_map.events[$bgs_event_id].x)**2 bgs_y = ($game_player.y - $game_map.events[$bgs_event_id].y)**2 $bgs.volume = FAY::BGS_MAX + FAY::BGS_DISTANCE * 4 - (Math.sqrt(bgs_x+bgs_y)).round * (100/FAY::BGS_DURATION) $bgs.volume = 0 if $bgs.volume < 0 $bgs.volume = FAY::BGS_MAX if $bgs.volume > FAY::BGS_MAX $game_variables[FAY::BGS_VARIABLES] = $bgs.volume $game_system.bgs_play($bgs) end return endend#==============================================================================# ■ Interpreter (分割定义 8)#------------------------------------------------------------------------------# 执行事件命令的解释器。本类在 Game_System 类# 和 Game_Event 类的内部使用。#==============================================================================class Interpreter #-------------------------------------------------------------------------- # ● BGM远小近大启动 #-------------------------------------------------------------------------- def bgm_d_start(bgm_id = self.instance_variable_get(:@event_id)) return if $bgm $bgm_event_id = bgm_id $bgm = $game_system.bgm_memorize.clone return true end #-------------------------------------------------------------------------- # ● BGM远小近大关闭 #-------------------------------------------------------------------------- def bgm_d_stop $bgm = nil $bgm_event_id = nil $bgm_stop = true return true end #-------------------------------------------------------------------------- # ● BGS远小近大启动 #-------------------------------------------------------------------------- def bgs_d_start(bgs_id = self.instance_variable_get(:@event_id)) # 演奏 BGS return if $bgs $bgs_event_id = bgs_id $bgs = $game_system.bgs_memorize.clone return true end #-------------------------------------------------------------------------- # ● BGS远小近大关闭 #-------------------------------------------------------------------------- def bgs_d_stop $bgs = nil $bgs_event_id = nil $bgs_stop = true return true endend复制代码
复制代码使用方法:
开启此脚本:在需要的事件里写bgm_d_start(如果指定某事件就请带参数(bgm_start(你指定的事件ID))
关闭此脚本使用bgm_d_stop /bgs_d_stop(任意事件均可,回复默认的声音大小)
具体距离,使用变量等请在脚本设定部分设置
本帖来自P1论坛作者YeYe.,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址: https://rpg.blue/forum.php?mod=viewthread&tid=248654 若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。 |