清单
1.[方便] 随机播放BGM
2.[扩展] 获取mp3文件时间长度 (有bug ←等于没说)
3.[扩展] Graphics块 模仿 RGSS2部分功能
4.[扩展] Bitmap类 模仿 RGSS2部分功能
5.[美化] 真 窗口移动
6.[美化] 伪 窗口移动
7.[扩展] 子选项窗口(
http://rpg.blue/thread-174280-1-1.html)
脚本如下:
1+2 :
使用方法 脚本置顶
1.Audio.random_bgm_play
2.Audio.mp3_length(name) name = mp3文件名
3:
模仿RGSS2清单:
1.等待指定帧数
Graphics.wait(n)
n = 帧数
加上了扩展(代码块)
Graphics.wait(n){...}
比如向左移动一窗口55像素
原来是:
55.times{Graphics.update;窗口.x -= 1}
现在
Graphics.wait(55){窗口.x -= 1}
(好像没区别...?)
2.更改窗口大小
Graphics.resize_screen(width, height)
width = 宽 height 高
3+4:获取窗口宽 高
Graphics.width Graphics.height
4:(原 ——by 猫哥哥 改 ——by 沙漠.灰(未经过原作者同意,请见谅))[code]#==============================================================================# ■ Bitmap#------------------------------------------------------------------------------# 位图类 RGSS扩充# 原 ——by 猫哥哥# 改 ——by 沙漠.灰 #=============================================================================#class Bitmap #-------------------------------------------------------------------------- # ● 渐进色彩填充 # vertical : 横(竖)填充 #-------------------------------------------------------------------------- def gradient_fill_rect(x,y,width,height=false,color1=255,color2=nil,vertical=false,opacity=255) # 矩形判断 if x.is_a?(Rect) s1,s2,s3,s4=x.x,x.y,x.width,x.height return self.gradient_fill_rect(s1,s2,s3,s4,y,width,height,color1) end # 渐进步长(step)判断 vertical == false ? step = width - x : step = height - y;color = color1;color.alpha = opacity # 渐进_红 key_re = Math.sqrt(((color2.red - color1.red )/step)**2) # 渐进_绿 key_gr = Math.sqrt(((color2.green - color1.green)/step)**2) # 渐进_蓝 key_bl = Math.sqrt(((color2.blue - color1.blue )/step)**2) # 反渐进方向判断 key_re *= -1 if color2.red < color1.red key_gr *= -1 if color2.green< color1.green key_bl *= -1 if color2.blue < color1.blue # 横(竖)填充 if vertical (height-y).times{ self.fill_rect(x, y, width, 1, color) y=y+1;color.red =color.red + key_re color.green =color.green + key_gr;color.blue =color.blue + key_bl } else (width-x).times{ self.fill_rect(x, y, 1, height, color) x=x+1;color.red =color.red + key_re color.green =color.green + key_gr;color.blue =color.blue + key_bl } end end #-------------------------------------------------------------------------- # ● 清除位图指定地方 #-------------------------------------------------------------------------- def clear_rect(x, y=0,width=0,height=0) # 矩形判断 if x.is_a?(Rect) self.fill_rect(x,Color.new(0,0,0,0)) else self.fill_rect(x, y, width, height, Color.new(0,0,0,0)) end end #-------------------------------------------------------------------------- # ● 位图重叠模糊(壳) #-------------------------------------------------------------------------- def fragment_bluring(blur=4,during=3) for i in 1..blur self.fragment_blur(i) self.blt(0, 0, self, self.rect) during.times{Graphics.update} end end #-------------------------------------------------------------------------- # ● 模糊算法(壳) # times 重做模糊次数 # during 经历帧数 # blur 分散半径 #-------------------------------------------------------------------------- def blur(times=1,during =1,blur=1) times.times{blur_r(blur);during.times{Graphics.update if during >1}} end #-------------------------------------------------------------------------- # ● 玻璃(半透明)渐进填充 # vertical 横(竖)渐进 #-------------------------------------------------------------------------- def glass_fill_rect(x, y=nil,width=nil,height=false,color1=nil,color2=nil,vertical=false) # 矩形判断 if x.is_a?(Rect) s1,s2,s3,s4=x.x,x.y,x.width,x.height return self.glass_fill_rect(s1,s2,s3,s4,y,width,height) end # 生成临时位图 a1 = Bitmap.new(width, height);a2 = Bitmap.new(width, height) # 并填充 a1.fill_rect(x, y, width, height, color1);a2.fill_rect(x, y, width, height, color2) # 横(竖)渐进 unless vertical key =[[255.0/(width - x),255.0].min,1.0].min src_rect = Rect.new(x,y,1,height);k = x for i in x..width self.blt(x, y, a1, src_rect, (width-i)*key) self.blt(x, y, a2, src_rect, (i-k)*key) x += 1 end else key =[[255.0/(height - x),255.0].min,1.0].min src_rect = Rect.new(x,y,width,1);k = y for i in y..height self.blt(x, y, a1, src_rect, (height-i)*key) self.blt(x, y, a2, src_rect, (i-k)*key) y += 1 end end # 释放临时位图 a1.dispose;a2.dispose end # 以下方法私有化 private #-------------------------------------------------------------------------- # ● 位图重叠模糊(执行) #-------------------------------------------------------------------------- def fragment_blur(radius=6) src_bitmap = self;rect = self.rect;key = 255/7 self.blt(0,0,src_bitmap,rect,key*4) self.blt(0,-radius,src_bitmap,rect,key*2) self.blt(radius,0,src_bitmap,rect,key*2) self.blt(-radius,0,src_bitmap,rect,key*2) self.blt(0,radius,src_bitmap,rect,key*2) self.blt(radius,-radius,src_bitmap,rect,key*1) self.blt(-radius,radius,src_bitmap,rect,key*1) self.blt(-radius,-radius,src_bitmap,rect,key*1) self.blt(radius,radius,src_bitmap,rect,key*1) end #-------------------------------------------------------------------------- # ● 模糊算法(执行) # radius 分散半径 # p.s. 写得好乱...和我有的一拼,不过好多废代码.... #-------------------------------------------------------------------------- def blur_r(radius = 2) # 分散半径值修正 radius = [radius,1].max src_bitmap = self rect = self.rect ta_l = 1+radius*2 ta = Table.new(ta_l,ta_l) #过滤器 ta_l.times{|i|ta_l.times{|j|ta[i,j] = 1}} ta[((ta.xsize+1)/2)-1,((ta.xsize+1)/2)-1] = 2**(1+radius) main = ta[((ta.xsize+1)/2)-1,((ta.xsize+1)/2)-1]#找到中心点 nn = 2;j = ((ta.xsize+1)/2)-1;line =[]#主干道 for i in 0..((ta.xsize+1)/2)-2 ta[i,j] = nn ta[j,i] = nn ta[ta.xsize-1-i,j] = nn ta[j,ta.xsize-1-i] = nn line.push ta[i,((ta.xsize+1)/2)-1] nn *= 2 end for j in 0...line.size for i in 0..((ta.xsize+1)/2)-2 line[j] = line[j]/2 break if line[j] == 1 ta[((ta.xsize+1)/2)-2-i ,j ] = line[j] ta[((ta.xsize+1)/2)+i ,j ] = line[j] ta[((ta.xsize+1)/2)-2-i ,ta.xsize-1-j] = line[j] ta[((ta.xsize+1)/2)+i ,ta.xsize-1-j] = line[j] end end key_a = [];key_p = main for i in 1..main if key_p == 1 key_a