Remember Event Position
Author: Shaz
Introduction
If you move an event on the map, then leave the map and return, the event, by default, goes back to its original place (where you put it when designing the map). To get around that, you have to have another parallel process event run every time the map loads, to see if the event has been moved, and if so, put it in its correct position. If you have a lot of these in your game, that's a lot of additional events just checking where events should be. I dislike lots of "setup" events sitting around on maps, so devised this little script to let you tell an event to save its position, and go back to that position next time the map is loaded.
How to Use
Paste this script into its own slot in the Materials section.
Script
Spoiler Code:
How to Call
SpoilerTo save the current event's position after a move route:
Code:
To save the current event's position, but not within a move route:
(Conditional branch only used as part of the example - only the last line is relevant)
Code:
To make a different event move to a set position when the map is next loaded:
Code:
FAQ
Conditions
May be used freely in any game, commercial or otherwise. Please give credit.
Please do not copy and post to other forums.
Credits
Shaz
本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/remember-event-position.1853/