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[转载发布] AEA - Charge Turn Battle System

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    2026-7-12 04:10
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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Charge Turn Battle System

    Archeia Engine Ace

     
    Introduction

    Allows players to have CTB Mechanics for their battle system!
     

    Features
    A Charge Turn Battle System!
     
    Screenshots



    Without Luna Engine
     



    With Luna Engine
     
    How to Use
     

      #--------------------------------------------------------------------------  # The default skill speed recovery. It's a percentage, i.e 50 means 50% speed.  # Note: It doesn't include Attack. Attack speed is always 100 unless specified  # in the attack skill's notebox.  #--------------------------------------------------------------------------  CTB_SKILL_SPEED = 75    #--------------------------------------------------------------------------  # The default item speed recovery.  #--------------------------------------------------------------------------  CTB_ITEM_SPEED = 150    #--------------------------------------------------------------------------  # The default guard speed.  #--------------------------------------------------------------------------  CTB_GUARD_SPEED = 120    #--------------------------------------------------------------------------  # The default escape speed.  #--------------------------------------------------------------------------  CTB_FLEE_SPEED = 300    #--------------------------------------------------------------------------  # Just type in: <speed: n> on skill notebox.  #--------------------------------------------------------------------------  CTB_SPEED_SET = /<speed:\s*(\d+)>/iFor the turn icons, you need to make two versions!
     
    The Active slot should be "Character/Enemyname_BigIcon"
    example: Ralph_BigIcon
     
    For the small slots, they should be "Character/Enemyname_SmallIcon" 
    example: Ralph_smallicon
     
    Demo

    Version 1.02

    Download over here!

    Version 1
    Download over here!
    Mirror Download Link 
     
    Script
    Too many scripts. Download Demo instead.
     
    F.A.Q.
    Q: Is this compatible with Yanfly Battle Engine
    A: ...Not yet ;w;
     
    Q: Is this compatible with the Luna Engine?
    A: Yes! From what I saw so far.

    Q: I found a bug.
    A: Sob...I'll try ;-;
     
    Q: Can you add x feature?
    A: Sob...I'll try ;-;
     
    Credit and Thanks

    - Archeia_Nessiah

    - Kread_Ex

    - AwesomeCool : He’s totally awesome and did a lot of fixes and reports!

    - Yami : For being awesome!

    - NeonBlack : Helping me pinpoint a bug.

     
    Author's Notes
    Free to use commercially and non-commercially. 
    Core script isn't a basic module or anything, it's the CTB itself. It's separated from the main configuration file.


    本贴来自国际rpgmaker官方论坛作者:Archeia处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/aea-charge-turn-battle-system.27693/

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