设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 57|回复: 0

[转载发布] Parallel Process Events Execution Bug Fix.

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9015

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58751
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68660

    灌水之王

    发表于 昨天 16:07 | 显示全部楼层 |阅读模式
    Parallel Process Events Execution Bug Fix.

     

    There is a problem with the execution of Parallel Process events in RPG Maker VX Ace (at least at the time of writing). Unlike Autorun events, they are not executed every update cycle (frame) by default due to a misplaced line in Game_Interpreter. The execution of the Parallel Process events skips one frame after one successful execution, potentially causing serious synchronization problems for event based systems. 

     

    That behavior is completely unexpected and counterintuitive, and has the potential of making your game feel unresponsive to your players if you rely on Parallel Process events for any system that requires player input (like mini games).

     

    How to corroborate the problem?

     

    The easier way is to make a Parallel Process event report the game's frame count. To do that, simply create a Parallel Process event and add a Call Script command on it with the following:

     

                    Code:       
    1. p Graphics.frame_count
    复制代码


     

    Solistra was kind enough to provide a video showing the problem and comparing the execution with Autorun events (which works as expected):

     




     

    What causes the bug?


     

    Event "update" method setups the interpreter only if it is not "running":

     

                    Code:       
    1.  def update   super   check_event_trigger_auto   return unless @interpreter   @interpreter.setup(@list, @event.id) unless @interpreter.running?   @interpreter.update end
    复制代码


     

    "running?" is defined as the following in Game_Interpreter:

                    Code:       
    1.  def running?   @fiber != nil end
    复制代码


    and the "run" method for the interpreter is the following:

                    Code:       
    1.  def run   wait_for_message   while @list[@index] do     execute_command     @index += 1   end   Fiber.yield   @fiber = nil end
    复制代码


     

    The problem is that the control is passed back to the caller before the "@fiber = nil" line is executed, so by the time of the next Event update cycle, the Interpreter is still "running" and won't setup again, making it skip one update cycle because when the Fiber gains back control, it will execute the pending "@fiber = nil" line, and the condition for the Interpreter update won't be met:

     

                    Code:       
    1.  def update   @fiber.resume if @fiber end
    复制代码


    How to fix the problem?

     

    The solution is simple:

     

                    Code:       
    1. # Parallel Process Events Execution Bug Fix.# Version 1.0.0# 09/02/15 - DD/MM/YY# www.rpgmakersource.com# forums.rpgmakersource.comclass Game_Interpreter  # Overwrites default method with the fixed version.  def run    wait_for_message    while @list[@index] do      execute_command      @index += 1    end    @fiber = nil    Fiber.yield  endend
    复制代码


    Pasting the above code right below the default scripts, or anywhere below Game_Interpreter and above any custom script, will fix the problem.

     ​

    Terms of Use

     

    The code is free. You can use it in any commercial or non commercial game. Credits are appreciated but not necessary. Don't remove the original header.


    本贴来自国际rpgmaker官方论坛作者:♥SOURCE♥处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/parallel-process-events-execution-bug-fix.36786/
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-4 17:32 , Processed in 0.062599 second(s), 54 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表