This script will allow you to use the script portion of conditional branches to activate events based on player proximity. Uses could be monster groups that chase down the player or lights that activate when the player walks near them, or anything else you can manage to do with it.
Features
- Activate events based on how close the player is to them
How to Use
All details in the script.
It's a demo! Uses an older version of the script but allows you to see many different ways of using the script!