Level Up Common ACE
by Kyonides
Introduction
This simple scriptlet will let you call a given Common Event by leaving an extremely simple note tag in an Actor's Note Box.
Instructions for the Old Script
Spoiler: Old Script Ruby:
Thus once the leveling up process ends, and the level up message shows up on screen, the game will call that common event in no time.
Ruby: - # * Level Up Common ACE * #
- # Scripter : Kyonides Arkanthes
- # 2024-03-18
- # Leave a tag in a given Actor's notebox.
- # Example: <level up ce 100>
- # And it will call that common event after the actor finishes leveling up.
- module LvUpCm
- COMMON_EVENT = /<level up ce (\d+)>/i
- end
- class RPG::Actor
- def level_up_common_event
- @note[LvUpCm::COMMON_EVENT]
- $1.to_i
- end
- end
- class Game_Actor
- alias :kyon_lvl_up_cmmn_gm_act_lvl_up :level_up
- def level_up
- kyon_lvl_up_cmmn_gm_act_lvl_up
- call_level_up_common_event
- end
- def call_level_up_common_event
- event_id = actor.level_up_common_event
- $game_temp.reserve_common_event(event_id) if event_id > 0
- end
- end
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Instructions for the New Script
Spoiler: New Script Ruby:
There 1 and 5 define the range of levels while 100 stands for the Common Event #100.
Thus once the leveling up process ends, and the level up message shows up on screen, the game will call that common event in no time.
Ruby: - # * Level Up Common ACE * #
- # Scripter : Kyonides Arkanthes
- # 2024-03-20
- # Leave a tag in a given Actor's notebox.
- # Example: <level up 1-5 ce 100>
- # And it will call that common event after the actor finishes leveling up.
- module LvUpCm
- COMMON_EVENT = /<level up \d+-\d+ ce \d+>/i
- end
- class RPG::Actor
- def level_up_common_events
- notes = @note.scan(LvUpCm::COMMON_EVENT)
- return if notes.empty?
- notes.map! {|s| s[/(\d+)-(\d+)....(\d+)/]; [$1.to_i, $2.to_i, $3.to_i] }
- end
- end
- class Game_Actor
- alias :kyon_lvl_up_cmmn_gm_act_lvl_up :level_up
- def level_up
- kyon_lvl_up_cmmn_gm_act_lvl_up
- call_level_up_common_event
- end
- def call_level_up_common_event
- ce = actor.level_up_common_events
- return unless ce
- group = ce.find {|a,b,c| @level.between?(a, b) }
- lvl1, lvl2, event_id = group
- return unless lvl1 and lvl2 and event_id
- $game_temp.reserve_common_event(event_id)
- end
- end
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Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
Mention this forums in your game credits.
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/level-up-common-ace.167011/ |