Code:
- Script:
This system has many scripts, so instead of uploading all of them, lookie below for a handy demo.
- Demo:
Linky:
https://drive.google.com/open?id=0B7RAWk4I_tQ3NDJxQlgtdFJDSTA
- Addons:
Title Command Addon:
Spoiler
The key images found in the "Graphics/Key Images/" folder are made by me. Some keys are not included there (like the mouse buttons, for example)!
Those are just examples and are not meant to be used in any projects! Kindly make your own to use in your project(s), thanks!
The default cursor icon is made by me. You can use that if you wish, although it's nothing special, really.
- Screenshots:
Spoiler
NOTE:
Some functions you see on these screenshots are not really implemented!
They are just examples for adding new functions/key-bind settings for your project.
- Author's Notes:
Whenever I see a game with bad default key-binds and without any way of changing them, I think...
"Why didn't they make a control configuration system? It's the 21st century, right? >.>"
I can't say it was easy to make this system, but I finally finished it, and if I can, certainly those developers with much more resources than I have can too.
Yet they don't. And I am mad at them! -.-
In any case, this system will surely cheer your players up, regardless if you got a good default key-bind configuration or not.
Except if you plan to have gamepad usage in your game. That is not possible with this script, and I am not sure if I will add that in the future or not.
For now, this will stay as a keyboard + mouse control configuration system.
If you use this system, I recommend using a script to disable the built-in F1 "Options" key for obvious reasons.
There are multiple scripts floating out there for this, so finding one shouldn't be hard.
Read the instructions and setting details carefully in the scripts!
The first thing I wrote in the script's header is that this is NOT a plug-and-play system!
Unless you plan to use the default menus and functions only, in which case, you are good to go if you are satisfied with my settings in the script.
Otherwise, you will have to edit the settings to fit your project's need.
Scripting knowledge is a must for making this compatible with non-default RPG Maker projects!
In case you need help in this regard, you can ask me, although I can't promise that I can do the changes for you for free (kinda busy with commissions, sorry).
Okay, tea time! *-*
本贴来自国际rpgmaker官方论坛作者:Sixth处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/control-configuration-system-v1-5-04-07-2017.70517/