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[转载发布] Level Up ME & SE ACE

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-3 09:41:28 | 显示全部楼层 |阅读模式
    Level Up ME & SE ACE

    by Kyonides


    Introduction


    Here you can find 2 scriptlets that will let you either change the ME that should be played right after winning the battle or play a short SE for every actor that did level up then.

    Both have something in common: the LVL_UP_SOMETHING_SETUP constant where SOMETHING stands for either ME or SE.

    It is an array that needs 3 values: the "Filename", the Volume, and the Pitch.

    The rest of the process is taken care of by the scripts themselves. Now just win the battle and you'll be listening to them in no time.


    The Level Up ME Script

                    Ruby:       
    1. # * Level Up ME ACE * #
    2. #   2024-01-23
    3. class << BattleManager
    4.   LVL_UP_ME_SETUP = ["Victory2", 80, 100]
    5.   LVL_UP_ME = RPG::ME.new(*LVL_UP_ME_SETUP)
    6.   alias :kyon_lvl_up_me_play_btl_proc_vict :process_victory
    7.   def play_battle_end_me
    8.     @level_up_flag ? LVL_UP_ME.play : $game_system.battle_end_me.play
    9.     @level_up_flag = nil
    10.   end
    11.   def test_gain_exp
    12.     exp = $game_troop.exp_total
    13.     lvl_up = $game_party.all_members.map {|actor| actor.test_change_exp(exp) }
    14.     @level_up_flag = lvl_up.any?
    15.   end
    16.   def process_victory
    17.     test_gain_exp
    18.     kyon_lvl_up_me_play_btl_proc_vict
    19.   end
    20. end
    21. class Game_Actor
    22.   def test_change_exp(exp)
    23.     last_exp = @exp[@class_id]
    24.     @exp[@class_id] = [exp, 0].max
    25.     last_level = @level
    26.     level_up while !max_level? && self.exp >= next_level_exp
    27.     next_level = @level
    28.     level_down until @level == last_level
    29.     @exp[@class_id] = last_exp
    30.     next_level > last_level
    31.   end
    32. end
    复制代码


    The Level Up SE Script

                    Ruby:       
    1. # * Level Up SE ACE * #
    2. #   2024-01-23
    3. class Game_Actor
    4.   # Arguments Order: ["Filename", Volume, Pitch]
    5.   LVL_UP_SE_SETUP = ["Chime2", 80, 100]
    6.   LVL_UP_SE = RPG::SE.new(*LVL_UP_SE_SETUP)
    7.   alias :kyon_lvl_up_se_gm_act_dis_lvl_up :display_level_up
    8.   def display_level_up(new_skills)
    9.     LVL_UP_SE.play
    10.     kyon_lvl_up_se_gm_act_dis_lvl_up(new_skills)
    11.   end
    12. end
    复制代码


    Terms & Conditions

    Well, they're nothing but short scripts so I don't mind letting people use them for free.
    Just include me in your game credits and that's it!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/level-up-me-se-ace.165073/

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