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[转载发布] Opening Crawl (scrolling text)

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 16:28:32 | 显示全部楼层 |阅读模式
    https://www.youtube.com/embed/8ceLtV7EQ00


    Star Wars style scrolling text

    Creator name: Saara

    Terms of Use
    Non-commercial use: OK
    Commercial use: you may feel free if you're careful
    Redistribution: credit required
    Processing: OK
    Redistribution after processing: credit required
    For RPG Maker VX Ace

    Script set up
    In Customization-
    Switch id = 11
    If Switch 11 is ON, script activates when you use "show scrolling text" event

    Preview




    Be sure to prepare your own picture for the background with event "show picture"

    How to Use
    Paste this script above Main.

    Script
                    Ruby:       
    1. #===============================================================================
    2. #
    3. # ☆ Star Wars style scrolling text! by Saara
    4. #
    5. #-------------------------------------------------------------------------------
    6. # You can have a cinematic opening/ ending text!!
    7. #-------------------------------------------------------------------------------
    8. # ● How to use
    9. #
    10. #  Read on for the customization!
    11. #
    12. #===============================================================================
    13. module Saara_Sugee
    14. #--☆★Customization★☆-----------------------------------------
    15.   # Switch number to turn on the function
    16.   # While the switch for number specified is on
    17.   # A movie styled texts feature is turned on.
    18.   # Turn switch ON and use "show scrolling text" event
    19.   MAINICHI_YAKINIKU_TABETAI = 11
    20.   # Text depth
    21.   OKUYUKI = 3.3
    22.   # Scroll speed multiplier
    23.   SCROLL_SPEED = 0.5
    24. #--☆★End customization★☆-----------------------------------------
    25.   def self.stwar_switch
    26.     $game_switches[MAINICHI_YAKINIKU_TABETAI]
    27.   end
    28. end
    29. #==============================================================================
    30. # ■ Window_ScrollText
    31. #------------------------------------------------------------------------------
    32. #  Window used for the scrolling text.
    33. #==============================================================================
    34. class Window_ScrollText
    35.   #--------------------------------------------------------------------------
    36.   # ● Initialize
    37.   #--------------------------------------------------------------------------
    38.   alias saara_stwar_initialize initialize
    39.   def initialize
    40.     saara_stwar_initialize
    41.     saara_create_stwar
    42.   end
    43.   #--------------------------------------------------------------------------
    44.   # ● Scroll speed
    45.   #--------------------------------------------------------------------------
    46.   alias saara_stwar_scroll_speed scroll_speed
    47.   def scroll_speed
    48.     saara_stwar_scroll_speed * (@strwar ? Saara_Sugee::SCROLL_SPEED : 1)
    49.   end
    50.   #--------------------------------------------------------------------------
    51.   # ● Height
    52.   #--------------------------------------------------------------------------
    53.   def saara_stwar_height
    54.     return ((Graphics.height+1)/2)
    55.   end
    56.   #--------------------------------------------------------------------------
    57.   # ● Create
    58.   #--------------------------------------------------------------------------
    59.   def saara_create_stwar
    60.     @saara_stwar_sprites = []
    61.     saara_stwar_height.times do |i|
    62.       @saara_stwar_sprites[i] = Sprite.new
    63.       @saara_stwar_sprites[i].x = Graphics.width / 2
    64.       @saara_stwar_sprites[i].y = Graphics.height - saara_stwar_height + i
    65.       @saara_stwar_sprites[i].ox = contents_width / 2
    66.       sz = Saara_Sugee::OKUYUKI * i.to_f / saara_stwar_height
    67.       @saara_stwar_sprites[i].zoom_x = sz
    68.     end
    69.   end
    70.   #--------------------------------------------------------------------------
    71.   # ● Start message
    72.   #--------------------------------------------------------------------------
    73.   alias saara_start_message start_message
    74.   def start_message
    75.     saara_start_message
    76.     @strwar = Saara_Sugee.stwar_switch
    77.     @saara_stwar_sprites.each {|s| s.bitmap = contents}
    78.     @scroll_pos = -saara_stwar_zoom_to_y[saara_stwar_height-1] - 8 if @strwar
    79.   end
    80.   #--------------------------------------------------------------------------
    81.   # ● Message update
    82.   #--------------------------------------------------------------------------
    83.   alias saara_stwar_update_message update_message
    84.   def update_message
    85.     saara_stwar_update_message
    86.     self.contents_opacity = (@strwar ? 0 : 255)
    87.     saara_update_stwar if @saara_stwar_sprites
    88.   end
    89.   #--------------------------------------------------------------------------
    90.   # ● Update
    91.   #--------------------------------------------------------------------------
    92.   def saara_update_stwar
    93.     smax = @saara_stwar_sprites.size
    94.     @saara_stwar_sprites.each_index do |i|
    95.       sy = (saara_stwar_zoom_to_y[i] + @scroll_pos).round
    96.       @saara_stwar_sprites[i].src_rect.set(0, sy, contents.width, 1)
    97.       @saara_stwar_sprites[i].visible = @strwar
    98.     end
    99.   end
    100.   #--------------------------------------------------------------------------
    101.   # ● Angle
    102.   #--------------------------------------------------------------------------
    103.   def saara_stwar_zoom_to_y
    104.     unless @saara_stwar_zoom_to_y
    105.       @saara_stwar_zoom_to_y = []
    106.       i = 0
    107.       iy = 0
    108.       until i > saara_stwar_height
    109.         if i == 0
    110.           sz = 0
    111.         else
    112.           r = Saara_Sugee::OKUYUKI * i.to_f / saara_stwar_height
    113.           sz = 1 / r
    114.         end
    115.         @saara_stwar_zoom_to_y.push iy
    116.         i += 1
    117.         iy += sz
    118.       end
    119.     end
    120.     return @saara_stwar_zoom_to_y
    121.   end
    122.   #--------------------------------------------------------------------------
    123.   # ● Clear
    124.   #--------------------------------------------------------------------------
    125.   alias saara_dispose dispose
    126.   def dispose
    127.     saara_dispose
    128.     @saara_stwar_sprites.each do |sprite|
    129.       sprite.dispose
    130.     end
    131.   end
    132. end
    复制代码



    Credit and Thanks: Saara

    Terms of Use- Free for commercial (careful) and non-commercial use with credit of "Saara"

    Source
    https://forum.tkool.jp/index.php?threads/vxaceスクリプト素材-某星戦争風のテロップ表示!.831/


    本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/opening-crawl-scrolling-text.130799/

    本帖子中包含更多资源

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