DoubleX RMVXA Action Times+ Edit v1.00a
by DoubleX
Introduction
In the default setting, every Action Times+ feature is independent of each other, meaning that they each has a chance associated with them to add 1 action time. This is hardcoded(can only be edited by scripts).
In this script, the integral part of the sum of chances of all Action Times+ features is added to the action times, and there's a chance being the non integral part of the sum to add 1 more to the action times.
For example, if a battler has Action Times+ 25%, 50% and 75%, the integral part(1) of the sum(150%) is first added to his/her/its action times, and there's 50% chance to add 1 more to his/her/its action times.
Features
Plug and play(You don't need to edit anything in this script but you may still do so)
How to use
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
No terms of use other than not claiming this script as created by anyone except DoubleX or his alias
Compatibility
Scripts aliasing or rewriting method make_action_times under class Game_Battler may have compatibility issues with this script
Place this script above those aliasing this method if possible
Changelog
v1.00a (GMT 1200 3-1-2014):
- 1st version of this script finished
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/doublex-rmvxa-action-times-edit.21828/