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[转载发布] Item On Event & Key Item Help Window (Patch)

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 11:17:00 | 显示全部楼层 |阅读模式
    Item On Event & Key Item Help Window (Patch) // Forum request; a purely visual compatibility patch.

    Requires:
    Customization:

    • Adjust the vertical position of the item description window.
    Screenshots:







    Setup:

    • Paste under the Materials, and under Galv and Kadafi's scripts.
    Known issues:

    • While still usable, this script is not ideal for games that show messages in the middle of the screen with this window at the same time. (Personally find that to be an ugly design choice, generally.) I might try to improve how it looks later on.
    Usage Notes:

    • Don't remove the author part of the header.
    • Script is allowed for commercial and non-commercial projects.
    • Users are free to modify the script as they wish for their own projects.
                    Code:       
    1. #==============================================================================
    2. #
    3. # ** Title: ZS Item On Event & Key Item Help Window (Patch) 1.0
    4. #    Created: August 2019
    5. #    Creator: ZirconStorms
    6. #    Requires: Kadafi - Item Select Help + Galv - Use Item on Event
    7. #
    8. #------------------------------------------------------------------------------
    9. #
    10. # Script is allowed for commercial and non-commercial games.
    11. # In the game's credits or read.me, credit "ZirconStorms".
    12. #
    13. #==============================================================================
    14. # Customizable Section Begins Here.
    15. #==============================================================================
    16. module ZSKEYITEMHELPWINDOW
    17.   BOTTOM_SCREEN_WINDOW = true
    18.   # true changes the help window's y position to the bottom of the screen.
    19.   # false shows the help window above the Key Item selection window.
    20.   NOMSG_SWITCH = 1
    21.   # Turn the switch written above on when you show the Key Item
    22.   # window onscreen without a message.
    23.   TEXTOFFSET = 32
    24.   # Only applicable for those who have BOTTOM_SCREEN_WINDOW set to true.
    25.   # Subtracts this value to adjust the "heading" text vertically.
    26.   # It's recommended you use your heading's font size value here.
    27. end
    28. #==============================================================================
    29. # Customizable Section Ends Here.
    30. #==============================================================================
    31. class Window_KeyItem < Window_ItemList
    32.    def update_placement
    33.     #----------
    34.     self.y = 0
    35.     @message_window.help_window.y = 0
    36.     #----------
    37.     if ZSKEYITEMHELPWINDOW::BOTTOM_SCREEN_WINDOW == true
    38.     if @message_window.y == 0
    39.         self.y = y + @message_window.height
    40.         @message_window.help_window.y = Graphics.height - @message_window.help_window.height
    41.     elsif @message_window.y <= Graphics.height / 2
    42.         self.y = 0
    43.         @message_window.help_window.y = Graphics.height - @message_window.help_window.height
    44.     else
    45.       self.y = 0
    46.       @message_window.help_window.y = Graphics.height - @message_window.help_window.height
    47.       @message_window.help_window.y -= @message_window.height if $game_switches[ZSKEYITEMHELPWINDOW::NOMSG_SWITCH] == true
    48.     end
    49.     #----------
    50.     else
    51.       if @message_window.y == 0
    52.         @message_window.help_window.y += @message_window.height
    53.         self.y += @message_window.height + @message_window.help_window.height
    54.       elsif @message_window.y <= Graphics.height / 2
    55.         self.y = Graphics.height - self.height
    56.       else
    57.         self.y += @message_window.help_window.height
    58.         @message_window.help_window.y = 0
    59.       end
    60.     #----------
    61.     end
    62.   end #update_placement
    63.   #--------------------------------------------------------------------------
    64.   alias zircon_draw_heading draw_heading
    65.   def draw_heading
    66.     zircon_draw_heading
    67.   #----------
    68.   if ZSKEYITEMHELPWINDOW::BOTTOM_SCREEN_WINDOW == false
    69.     if @message_window.y == 0
    70.     @heading.y = @message_window.height + @message_window.help_window.height + self.height
    71.     elsif @message_window.y <= Graphics.height / 2
    72.     @heading.y = @message_window.y + @message_window.height
    73.     else
    74.     @heading.y += @message_window.help_window.height
    75.     end
    76.   else
    77.   #----------
    78.     if @message_window.y == 0
    79.     @heading.y = Graphics.height - @message_window.help_window.height - ZSKEYITEMHELPWINDOW::TEXTOFFSET
    80.   elsif @message_window.y <= Graphics.height / 2
    81.     @heading.y = Graphics.height - @message_window.help_window.height - ZSKEYITEMHELPWINDOW::TEXTOFFSET
    82.   else
    83.     @heading.y = Graphics.height - @message_window.help_window.height - ZSKEYITEMHELPWINDOW::TEXTOFFSET
    84.     @heading.y -= @message_window.height if $game_switches[ZSKEYITEMHELPWINDOW::NOMSG_SWITCH] == true
    85.     end
    86.   end
    87.   end #draw_heading
    88.   #--------------------------------------------------------------------------
    89. end #Window_KeyItem
    90. #==============================================================================
    复制代码




    本贴来自国际rpgmaker官方论坛作者:tvghost处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/item-on-event-key-item-help-window-patch.111962/

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