Well, normally you cannot move events in between tiles, and this snippet gives you the power to do so via a simple script call.
Take note though that this is suggested to only be used for decorative events and those that run autorun/parallel as this might cause activation bug if used on events triggered by Action button and touch events.
Script
Spoiler=beginHow to use:simply make a script call in an event,preferable parallel so it runs beforeyou see the map, then just erase itevent_move_ex(id,x,y)-> id = Event ID-> x = Map X (can have decimals)-> y = Map Y (can have decimals)=endclass Game_Interpreter def event_move_ex(id,x,y) $game_map.events[id].movetox(x,y) endendclass Game_Event def movetox(x, y) @x = x @y = y @real_x = @x @real_y = @y @prelock_direction = 0 straighten update_bush_depth endend