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[转载发布] Large Description

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 11:05:32 | 显示全部楼层 |阅读模式
    Large Description
    by: IneptAttorney


    Introduction:
    have you ever felt that the description box in your project is not extensive? maybe this script can help you explain some items / skills / equipment that are difficult for players to understand.

    Screenshots:
    not available
    Script:
    Spoiler                Code:       
    1. =begin[/B]
    2. [B]HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
    3. H                             Large Description                           
    4. HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
    5. ▼ Writer: IneptAttorney
    6. ▼ Date  : 30 June 2019
    7. ▼ Engine: RMVX Ace
    8. ▼ Name  : Large Description
    9. ................................................................................
    10. ▼ Terms
    11.   Free for Commercial and Non-commercial Games!
    12.   Credit me on your project! (If you want)
    13. ................................................................................
    14. ▼ Installation
    15.   Place this script below ▼ Materials and above ▼ Main Process.
    16. ................................................................................
    17. ▼ Introduction
    18.   this script allows you to write more descriptions of Item / Skills / Equipment
    19. ................................................................................
    20. ▼ Instruction
    21.   Use this format on Notebox in the database to write more descriptions.
    22.   First, you must click 'Enter' button on database.
    23.   Next, write the description as you want. the maximum description is 6 lines!
    24.   already included description box
    25.   Finally, Testplay your game and see the description!
    26.   if you also fill in the description box, then you must use 'Enter' before
    27.   starting to write a description in note box!
    28.   if you clear the description box, then you can ignore "Enter"
    29.   PS: This format can used for Item/Skill/Equipment Note Box!
    30. ................................................................................
    31. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    32. ! Don't edit the text below! or your PC will burn up! (0=0;)
    33. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    34. =end
    35. #===============================================================================
    36. # ▼ Scene_Save
    37. #===============================================================================
    38. class Scene_Save < Scene_File
    39.   def start
    40.     super
    41.     create_save_info
    42.   end
    43.   def create_save_info
    44.     @save_info = Window_SaveInfo.new(0, 0, Graphics.width, 50)
    45.   end
    46.   #--------------------------------------------------------------------------
    47.   # * Get File Index to Select First
    48.   #--------------------------------------------------------------------------
    49.   def first_savefile_index
    50.     DataManager.last_savefile_index
    51.   end
    52.   #--------------------------------------------------------------------------
    53.   # * Confirm Save File
    54.   #--------------------------------------------------------------------------
    55.   def on_savefile_ok
    56.     super
    57.     if DataManager.save_game(@index)
    58.       on_save_success
    59.     else
    60.       Sound.play_buzzer
    61.     end
    62.   end
    63.   #--------------------------------------------------------------------------
    64.   # * Processing When Save Is Successful
    65.   #--------------------------------------------------------------------------
    66.   def on_save_success
    67.     Sound.play_save
    68.     return_scene
    69.   end
    70. end
    71. #===============================================================================
    72. # ▼ Scene_File
    73. #===============================================================================
    74. class Scene_File < Scene_MenuBase
    75.   #--------------------------------------------------------------------------
    76.   # * Start Processing
    77.   #--------------------------------------------------------------------------
    78.   def start
    79.     super
    80.     create_savefile_viewport
    81.     create_savefile_windows
    82.     init_selection
    83.   end
    84.   #--------------------------------------------------------------------------
    85.   # * Termination Processing
    86.   #--------------------------------------------------------------------------
    87.   def terminate
    88.     super
    89.     @savefile_viewport.dispose
    90.     @savefile_windows.each {|window| window.dispose }
    91.   end
    92.   #--------------------------------------------------------------------------
    93.   # * Frame Update
    94.   #--------------------------------------------------------------------------
    95.   def update
    96.     super
    97.     @savefile_windows.each {|window| window.update }
    98.     update_savefile_selection
    99.   end
    100.   #--------------------------------------------------------------------------
    101.   # * Create Help Window
    102.   #--------------------------------------------------------------------------
    103.   def create_help_window
    104.     @help_window = Window_Help.new(1)
    105.     @help_window.set_text(help_window_text)
    106.   end
    107.   #--------------------------------------------------------------------------
    108.   # * Get Help Window Text
    109.   #--------------------------------------------------------------------------
    110.   def help_window_text
    111.     return ""
    112.   end
    113.   #--------------------------------------------------------------------------
    114.   # * Create Save File Viewport
    115.   #--------------------------------------------------------------------------
    116.   def create_savefile_viewport
    117.     @savefile_viewport = Viewport.new
    118.     @savefile_viewport.rect.y = 50
    119.     @savefile_viewport.rect.height -= 50
    120.   end
    121.   #--------------------------------------------------------------------------
    122.   # * Create Save File Window
    123.   #--------------------------------------------------------------------------
    124.   def create_savefile_windows
    125.     @savefile_windows = Array.new(item_max) do |i|
    126.       Window_SaveFile.new(savefile_height, i)
    127.     end
    128.     @savefile_windows.each {|window| window.viewport = @savefile_viewport }
    129.   end
    130.   #--------------------------------------------------------------------------
    131.   # * Initialize Selection State
    132.   #--------------------------------------------------------------------------
    133.   def init_selection
    134.     @index = first_savefile_index
    135.     @savefile_windows[@index].selected = true
    136.     self.top_index = @index - visible_max / 2
    137.     ensure_cursor_visible
    138.   end
    139.   #--------------------------------------------------------------------------
    140.   # * Get Number of Items
    141.   #--------------------------------------------------------------------------
    142.   def item_max
    143.     DataManager.savefile_max
    144.   end
    145.   #--------------------------------------------------------------------------
    146.   # * Get Number of Save Files to Show on Screen
    147.   #--------------------------------------------------------------------------
    148.   def visible_max
    149.     return 4
    150.   end
    151.   #--------------------------------------------------------------------------
    152.   # * Get Height of Save File Window
    153.   #--------------------------------------------------------------------------
    154.   def savefile_height
    155.     @savefile_viewport.rect.height / visible_max
    156.   end
    157.   #--------------------------------------------------------------------------
    158.   # * Get File Index to Select First
    159.   #--------------------------------------------------------------------------
    160.   def first_savefile_index
    161.     return 0
    162.   end
    163.   #--------------------------------------------------------------------------
    164.   # * Get Current Index
    165.   #--------------------------------------------------------------------------
    166.   def index
    167.     @index
    168.   end
    169.   #--------------------------------------------------------------------------
    170.   # * Get Top Index
    171.   #--------------------------------------------------------------------------
    172.   def top_index
    173.     @savefile_viewport.oy / savefile_height
    174.   end
    175.   #--------------------------------------------------------------------------
    176.   # * Set Top Index
    177.   #--------------------------------------------------------------------------
    178.   def top_index=(index)
    179.     index = 0 if index < 0
    180.     index = item_max - visible_max if index > item_max - visible_max
    181.     @savefile_viewport.oy = index * savefile_height
    182.   end
    183.   #--------------------------------------------------------------------------
    184.   # * Get Bottom Index
    185.   #--------------------------------------------------------------------------
    186.   def bottom_index
    187.     top_index + visible_max - 1
    188.   end
    189.   #--------------------------------------------------------------------------
    190.   # * Set Bottom Index
    191.   #--------------------------------------------------------------------------
    192.   def bottom_index=(index)
    193.     self.top_index = index - (visible_max - 1)
    194.   end
    195.   #--------------------------------------------------------------------------
    196.   # * Update Save File Selection
    197.   #--------------------------------------------------------------------------
    198.   def update_savefile_selection
    199.     return on_savefile_ok     if Input.trigger?(:C)
    200.     return on_savefile_cancel if Input.trigger?(:B)
    201.     update_cursor
    202.   end
    203.   #--------------------------------------------------------------------------
    204.   # * Save File [OK]
    205.   #--------------------------------------------------------------------------
    206.   def on_savefile_ok
    207.   end
    208.   #--------------------------------------------------------------------------
    209.   # * Save File [Cancel]
    210.   #--------------------------------------------------------------------------
    211.   def on_savefile_cancel
    212.     Sound.play_cancel
    213.     return_scene
    214.   end
    215.   #--------------------------------------------------------------------------
    216.   # * Update Cursor
    217.   #--------------------------------------------------------------------------
    218.   def update_cursor
    219.     last_index = @index
    220.     cursor_down (Input.trigger?(:DOWN))  if Input.repeat?(:DOWN)
    221.     cursor_up   (Input.trigger?(:UP))    if Input.repeat?(:UP)
    222.     cursor_pagedown   if Input.trigger?(:R)
    223.     cursor_pageup     if Input.trigger?(:L)
    224.     if @index != last_index
    225.       Sound.play_cursor
    226.       @savefile_windows[last_index].selected = false
    227.       @savefile_windows[@index].selected = true
    228.     end
    229.   end
    230.   #--------------------------------------------------------------------------
    231.   # * Move Cursor Down
    232.   #--------------------------------------------------------------------------
    233.   def cursor_down(wrap)
    234.     @index = (@index + 1) % item_max if @index < item_max - 1 || wrap
    235.     ensure_cursor_visible
    236.   end
    237.   #--------------------------------------------------------------------------
    238.   # * Move Cursor Up
    239.   #--------------------------------------------------------------------------
    240.   def cursor_up(wrap)
    241.     @index = (@index - 1 + item_max) % item_max if @index > 0 || wrap
    242.     ensure_cursor_visible
    243.   end
    244.   #--------------------------------------------------------------------------
    245.   # * Move Cursor One Page Down
    246.   #--------------------------------------------------------------------------
    247.   def cursor_pagedown
    248.     if top_index + visible_max < item_max
    249.       self.top_index += visible_max
    250.       @index = [@index + visible_max, item_max - 1].min
    251.     end
    252.   end
    253.   #--------------------------------------------------------------------------
    254.   # * Move Cursor One Page Up
    255.   #--------------------------------------------------------------------------
    256.   def cursor_pageup
    257.     if top_index > 0
    258.       self.top_index -= visible_max
    259.       @index = [@index - visible_max, 0].max
    260.     end
    261.   end
    262.   #--------------------------------------------------------------------------
    263.   # * Scroll Cursor to Position Within Screen
    264.   #--------------------------------------------------------------------------
    265.   def ensure_cursor_visible
    266.     self.top_index = index if index < top_index
    267.     self.bottom_index = index if index > bottom_index
    268.   end
    269. end
    270. class Window_SaveInfo < Window_Base
    271.   def initialize(x, y, width, height)
    272.     super(0, 0, Graphics.width, 50)
    273.     draw_text_ex(0, 0, Vocab::SaveMessage)
    274.   end
    275. end
    276. #===============================================================================
    277. # ▼ Scene_Equip
    278. #===============================================================================
    279. class Scene_Equip < Scene_MenuBase
    280.   #--------------------------------------------------------------------------
    281.   # * Start Processing
    282.   #--------------------------------------------------------------------------
    283.   def start
    284.     super
    285.     create_help_window
    286.     create_status_window
    287.     create_command_window
    288.     create_slot_window
    289.     create_item_window
    290.   end
    291.   #--------------------------------------------------------------------------
    292.   # * Create Status Window
    293.   #--------------------------------------------------------------------------
    294.   def create_status_window
    295.     @status_window = Window_EquipStatus.new(0, 0)
    296.     @status_window.viewport = @viewport
    297.     @status_window.actor = @actor
    298.   end
    299.   #--------------------------------------------------------------------------
    300.   # * Create Command Window
    301.   #--------------------------------------------------------------------------
    302.   def create_command_window
    303.     wx = @status_window.width
    304.     wy = @help_window.height
    305.     ww = Graphics.width - @status_window.width
    306.     @command_window = Window_EquipCommand.new(wx, 0, ww)
    307.     @command_window.viewport = @viewport
    308.     @command_window.help_window = @help_window
    309.     @command_window.set_handler(:equip,    method(:command_equip))
    310.     @command_window.set_handler(:optimize, method(:command_optimize))
    311.     @command_window.set_handler(:clear,    method(:command_clear))
    312.     @command_window.set_handler(:cancel,   method(:return_scene))
    313.     @command_window.set_handler(:pagedown, method(:next_actor))
    314.     @command_window.set_handler(:pageup,   method(:prev_actor))
    315.   end
    316.   #--------------------------------------------------------------------------
    317.   # * Create Slot Window
    318.   #--------------------------------------------------------------------------
    319.   def create_slot_window
    320.     wx = @status_window.width
    321.     wy = @command_window.y + @command_window.height
    322.     ww = Graphics.width - @status_window.width
    323.     @slot_window = Window_EquipSlot.new(wx, wy, ww)
    324.     @slot_window.viewport = @viewport
    325.     @slot_window.help_window = @help_window
    326.     @slot_window.status_window = @status_window
    327.     @slot_window.actor = @actor
    328.     @slot_window.set_handler(:ok,       method(:on_slot_ok))
    329.     @slot_window.set_handler(:cancel,   method(:on_slot_cancel))
    330.   end
    331.   #--------------------------------------------------------------------------
    332.   # * Create Item Window
    333.   #--------------------------------------------------------------------------
    334.   def create_item_window
    335.     wx = 0
    336.     wy = @slot_window.y + @slot_window.height
    337.     ww = Graphics.width
    338.     wh = Graphics.height - wy
    339.     @item_window = Window_EquipItem.new(wx, wy, ww, 56)
    340.     @item_window.viewport = @viewport
    341.     @item_window.help_window = @help_window
    342.     @item_window.status_window = @status_window
    343.     @item_window.actor = @actor
    344.     @item_window.set_handler(:ok,     method(:on_item_ok))
    345.     @item_window.set_handler(:cancel, method(:on_item_cancel))
    346.     @slot_window.item_window = @item_window
    347.   end
    348.   #--------------------------------------------------------------------------
    349.   # * [Change Equipment] Command
    350.   #--------------------------------------------------------------------------
    351.   def command_equip
    352.     @slot_window.activate
    353.     @slot_window.select(0)
    354.   end
    355.   #--------------------------------------------------------------------------
    356.   # * [Ultimate Equipment] Command
    357.   #--------------------------------------------------------------------------
    358.   def command_optimize
    359.     Sound.play_equip
    360.     @actor.optimize_equipments
    361.     @status_window.refresh
    362.     @slot_window.refresh
    363.     @command_window.activate
    364.   end
    365.   #--------------------------------------------------------------------------
    366.   # * [Remove All] Command
    367.   #--------------------------------------------------------------------------
    368.   def command_clear
    369.     Sound.play_equip
    370.     @actor.clear_equipments
    371.     @status_window.refresh
    372.     @slot_window.refresh
    373.     @command_window.activate
    374.   end
    375.   #--------------------------------------------------------------------------
    376.   # * Slot [OK]
    377.   #--------------------------------------------------------------------------
    378.   def on_slot_ok
    379.     @item_window.activate
    380.     @item_window.select(0)
    381.   end
    382.   #--------------------------------------------------------------------------
    383.   # * Slot [Cancel]
    384.   #--------------------------------------------------------------------------
    385.   def on_slot_cancel
    386.     @slot_window.unselect
    387.     @command_window.activate
    388.   end
    389.   #--------------------------------------------------------------------------
    390.   # * Item [OK]
    391.   #--------------------------------------------------------------------------
    392.   def on_item_ok
    393.     Sound.play_equip
    394.     @actor.change_equip(@slot_window.index, @item_window.item)
    395.     @slot_window.activate
    396.     @slot_window.refresh
    397.     @item_window.unselect
    398.     @item_window.refresh
    399.   end
    400.   #--------------------------------------------------------------------------
    401.   # * Item [Cancel]
    402.   #--------------------------------------------------------------------------
    403.   def on_item_cancel
    404.     @slot_window.activate
    405.     @item_window.unselect
    406.   end
    407.   #--------------------------------------------------------------------------
    408.   # * Change Actors
    409.   #--------------------------------------------------------------------------
    410.   def on_actor_change
    411.     @status_window.actor = @actor
    412.     @slot_window.actor = @actor
    413.     @item_window.actor = @actor
    414.     @command_window.activate
    415.   end
    416. end
    417. #===============================================================================
    418. # ▼ Scene_Skill
    419. #===============================================================================
    420. class Scene_Skill < Scene_ItemBase
    421.   #--------------------------------------------------------------------------
    422.   # * Start Processing
    423.   #--------------------------------------------------------------------------
    424.   def start
    425.     super
    426.     create_help_window
    427.     create_command_window
    428.     create_status_window
    429.     create_item_window
    430.   end
    431.   #--------------------------------------------------------------------------
    432.   # * Create Command Window
    433.   #--------------------------------------------------------------------------
    434.   def create_command_window
    435.     wy = @help_window.height
    436.     @command_window = Window_SkillCommand.new(0, 0)
    437.     @command_window.viewport = @viewport
    438.     @command_window.help_window = @help_window
    439.     @command_window.actor = @actor
    440.     @command_window.set_handler(:skill,    method(:command_skill))
    441.     @command_window.set_handler(:cancel,   method(:return_scene))
    442.     @command_window.set_handler(:pagedown, method(:next_actor))
    443.     @command_window.set_handler(:pageup,   method(:prev_actor))
    444.   end
    445.   #--------------------------------------------------------------------------
    446.   # * Create Status Window
    447.   #--------------------------------------------------------------------------
    448.   def create_status_window
    449.     y = @help_window.height
    450.     @status_window = Window_SkillStatus.new(@command_window.width, 0)
    451.     @status_window.viewport = @viewport
    452.     @status_window.actor = @actor
    453.   end
    454.   #--------------------------------------------------------------------------
    455.   # * Create Item Window
    456.   #--------------------------------------------------------------------------
    457.   def create_item_window
    458.     wy = @status_window.y + @status_window.height
    459.     ww = Graphics.width
    460.     wh = Graphics.height - wy
    461.     @item_window = Window_SkillList.new(0, 120, ww, 128)
    462.     @item_window.actor = @actor
    463.     @item_window.viewport = @viewport
    464.     @item_window.help_window = @help_window
    465.     @item_window.set_handler(:ok,     method(:on_item_ok))
    466.     @item_window.set_handler(:cancel, method(:on_item_cancel))
    467.     @command_window.skill_window = @item_window
    468.   end
    469.   #--------------------------------------------------------------------------
    470.   # * Get Skill's User
    471.   #--------------------------------------------------------------------------
    472.   def user
    473.     @actor
    474.   end
    475.   #--------------------------------------------------------------------------
    476.   # * [Skill] Command
    477.   #--------------------------------------------------------------------------
    478.   def command_skill
    479.     @item_window.activate
    480.     @item_window.select_last
    481.   end
    482.   #--------------------------------------------------------------------------
    483.   # * Item [OK]
    484.   #--------------------------------------------------------------------------
    485.   def on_item_ok
    486.     @actor.last_skill.object = item
    487.     determine_item
    488.   end
    489.   #--------------------------------------------------------------------------
    490.   # * Item [Cancel]
    491.   #--------------------------------------------------------------------------
    492.   def on_item_cancel
    493.     @item_window.unselect
    494.     @command_window.activate
    495.   end
    496.   #--------------------------------------------------------------------------
    497.   # * Play SE When Using Item
    498.   #--------------------------------------------------------------------------
    499.   def play_se_for_item
    500.     Sound.play_use_skill
    501.   end
    502.   #--------------------------------------------------------------------------
    503.   # * Use Item
    504.   #--------------------------------------------------------------------------
    505.   def use_item
    506.     super
    507.     @status_window.refresh
    508.     @item_window.refresh
    509.   end
    510.   #--------------------------------------------------------------------------
    511.   # * Change Actors
    512.   #--------------------------------------------------------------------------
    513.   def on_actor_change
    514.     @command_window.actor = @actor
    515.     @status_window.actor = @actor
    516.     @item_window.actor = @actor
    517.     @command_window.activate
    518.   end
    519. end
    520. #===============================================================================
    521. # ▼ Scene_Item
    522. #===============================================================================
    523. class Scene_Item < Scene_ItemBase
    524.   #--------------------------------------------------------------------------
    525.   # * Start Processing
    526.   #--------------------------------------------------------------------------
    527.   def start
    528.     super
    529.     create_help_window
    530.     create_category_window
    531.     create_item_window
    532.   end
    533.   #--------------------------------------------------------------------------
    534.   # * Create Category Window
    535.   #--------------------------------------------------------------------------
    536.   def create_category_window
    537.     @category_window = Window_ItemCategory.new
    538.     @category_window.viewport = @viewport
    539.     @category_window.help_window = @help_window
    540.     @category_window.y = 0
    541.     @category_window.set_handler(:ok,     method(:on_category_ok))
    542.     @category_window.set_handler(:cancel, method(:return_scene))
    543.   end
    544.   #--------------------------------------------------------------------------
    545.   # * Create Item Window
    546.   #--------------------------------------------------------------------------
    547.   def create_item_window
    548.     wy = @category_window.y + @category_window.height
    549.     wh = Graphics.height - wy
    550.     @item_window = Window_ItemList.new(0, 48, Graphics.width, 200)
    551.     @item_window.viewport = @viewport
    552.     @item_window.help_window = @help_window
    553.     @item_window.set_handler(:ok,     method(:on_item_ok))
    554.     @item_window.set_handler(:cancel, method(:on_item_cancel))
    555.     @category_window.item_window = @item_window
    556.   end
    557.   #--------------------------------------------------------------------------
    558.   # * Category [OK]
    559.   #--------------------------------------------------------------------------
    560.   def on_category_ok
    561.     @item_window.activate
    562.     @item_window.select_last
    563.   end
    564.   #--------------------------------------------------------------------------
    565.   # * Item [OK]
    566.   #--------------------------------------------------------------------------
    567.   def on_item_ok
    568.     $game_party.last_item.object = item
    569.     determine_item
    570.   end
    571.   #--------------------------------------------------------------------------
    572.   # * Item [Cancel]
    573.   #--------------------------------------------------------------------------
    574.   def on_item_cancel
    575.     @item_window.unselect
    576.     @category_window.activate
    577.   end
    578.   #--------------------------------------------------------------------------
    579.   # * Play SE When Using Item
    580.   #--------------------------------------------------------------------------
    581.   def play_se_for_item
    582.     Sound.play_use_item
    583.   end
    584.   #--------------------------------------------------------------------------
    585.   # * Use Item
    586.   #--------------------------------------------------------------------------
    587.   def use_item
    588.     super
    589.     @item_window.redraw_current_item
    590.   end
    591. end
    592. #===============================================================================
    593. # ▼ Window_Help
    594. #===============================================================================
    595. class Window_Help < Window_Base
    596.   #--------------------------------------------------------------------------
    597.   # * Object Initialization
    598.   #--------------------------------------------------------------------------
    599.   def initialize(line_number = 6)
    600.     super(0, 248, Graphics.width, fitting_height(line_number))
    601.   end
    602.   #--------------------------------------------------------------------------
    603.   # * Set Text
    604.   #--------------------------------------------------------------------------
    605.   def set_text(text)
    606.     if text != @text
    607.       @text = text
    608.       refresh
    609.     end
    610.   end
    611.   #--------------------------------------------------------------------------
    612.   # * Clear
    613.   #--------------------------------------------------------------------------
    614.   def clear
    615.     set_text("")
    616.   end
    617.   #--------------------------------------------------------------------------
    618.   # * Set Item
    619.   #     item : Skills and items etc.
    620.   #--------------------------------------------------------------------------
    621.   def set_item(item)
    622.     set_text(item ? item.description + item.note : "")
    623.   end
    624.   #--------------------------------------------------------------------------
    625.   # * Refresh
    626.   #--------------------------------------------------------------------------
    627.   def refresh
    628.     contents.clear
    629.     draw_text_ex(4, 0, @text)
    630.   end
    631. end
    632. # End Of Script!
    复制代码






    Credits:
    -IneptAttorney
    -Enterbrain



    本贴来自国际rpgmaker官方论坛作者:IneptAttoney处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/large-description.110540/
    天天去同能,天天有童年!
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