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[转载发布] Item Charges

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 10:44:52 | 显示全部楼层 |阅读模式
    Item Charges
    Selchar

    Introduction
    This script allows for giving items multiple uses before they are consumed. It is to be used alongside Tsukihime's Instance Items.

    Features
    - Adds Item Charges
    - Items can transform into other items when their charge reaches 0
    - Items can be preserved with 0 charges(but unusable) if desired for some reason.

    How to Use
    Place the script below ▼ Materials, below Tsukihime's Instance Items, but above ▼ Main Process. Use the provided notetags to set individual item charge settings. Be sure to set Tsukihime's Instance Item's Enable Items to true.

    Script
    >Required<
    Item Charges
    Recharge Item Scene

    FAQ
    Q: What are the terms of use?
    A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found here

    Q: Are there compatibility problems with any scripts?
    A: None known at this time except for Kread's Actor Inventories, to which I have a patch for down below.

    Credit and Thanks
    - Selchar
    - Tsukihime for the Instance Items Base

    Compatibility Patches
    Kread's Actor Inventory
    Spoiler                Code:       
    1. #===============================================================================
    2. # Selchar's Item Charges Compatibility Patch with Kread's Actor Inventory
    3. #===============================================================================
    4. class Game_Battler < Game_BattlerBase
    5.   alias :kread_actor_inventory_sel_item_charge_consume  :consume_equip_item
    6.   def consume_equip_item(item)
    7.     return if self.enemy?
    8.     return unless item.consumable
    9.     item.current_charge -= 1
    10.     item.refresh_name
    11.     item.refresh_price
    12.     if item.current_charge.zero?
    13.       kread_actor_inventory_sel_item_charge_consume(item) unless item.no_charge_keep
    14.       $game_party.gain_item(InstanceManager.get_instance($data_items[item.no_charge_transform]), 1) if item.no_charge_transform
    15.     end
    16.   end
    17. end
    18. class Game_Party < Game_Unit
    19.   alias :kread_actor_inventory_sel_item_charge_consume :consume_item
    20.   def consume_item(item)
    21.     if $imported['KRX-ActorInventory'] && SceneManager.scene.is_a?(Scene_Battle)
    22.       item_charge_consume_item(item)
    23.     else
    24.       kread_actor_inventory_sel_item_charge_consume(item)
    25.     end
    26.   end
    27. end
    28. class Window_ActorItem < Window_EquipSlot
    29.   def enable?(index)
    30.     item = @actor.equips[index]
    31.     return false if item.is_a?(RPG::Item) && item.current_charge.zero?
    32.     item.is_a?(RPG::Item) && item.battle_ok?
    33.   end
    34. end
    复制代码








    本贴来自国际rpgmaker官方论坛作者:Selchar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/item-charges.22121/
    天天去同能,天天有童年!
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