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[转载发布] MP Damage Effect

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-2 09:58:03 | 显示全部楼层 |阅读模式
    MP Damage Effect // When the player takes MP damage, a visual and audio effect happens (like with HP Damage).

    Customization:

    • Change the SE for the damage effect.
    • For advanced scripters, you can implement your own script calls in perform_mpdamage_effect.
    Setup:

    • Paste under the Materials slot, above main.
    Known issues:

    • None.
    Usage Notes:

                    Code:       
    1. #==============================================================================
    2. #
    3. # ** Title: MP Damage SE 1.0
    4. #    Author: ZirconStorms
    5. #    Created: April 2019 (Forum request)
    6. #
    7. #------------------------------------------------------------------------------
    8. #
    9. # Script is allowed for commercial and non-commercial games.
    10. # In the game's credits or read.me, credit "ZirconStorms".
    11. #
    12. #==============================================================================
    13. # Customizable Section Begins Here.
    14. #==============================================================================
    15. module GhostMPDamage
    16.   MPDAMAGESOUND = RPG::SE.new("Blind", 80, 100)
    17.   #Put SE audio file name in between quotes.
    18.   #First number value is volume.
    19.   #Second number value is pitch. [Default: 100]
    20.   #You can adjust the commands in perform_mpdamage_effect if you want different
    21.   #screen effects or processes to run while the player gets MP Damage.
    22. end
    23. #==============================================================================
    24. # Customizable Section Ends Here
    25. #==============================================================================
    26. class Game_Actor < Game_Battler
    27.   def perform_mpdamage_effect
    28.     $game_troop.screen.start_shake(5, 5, 10)
    29.     @sprite_effect_type = :blink
    30.     GhostMPDamage::MPDAMAGESOUND.play
    31.   end
    32. end
    33. class Window_BattleLog < Window_Selectable
    34.   alias ghost_display_mp_damage display_mp_damage
    35.     def display_mp_damage(target, item)
    36.     return if target.dead? || target.result.mp_damage == 0
    37.     if target.result.mp_damage > 0 && target.result.mp_drain == 0
    38.       target.perform_mpdamage_effect
    39.     end
    40.     Sound.play_recovery if target.result.mp_damage < 0
    41.     add_text(target.result.mp_damage_text)
    42.     wait
    43.   end
    44. end
    45. #===============================================================================
    46. # End of Script
    47. #===============================================================================
    复制代码




    本贴来自国际rpgmaker官方论坛作者:tvghost处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mp-damage-effect.107720/
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