Saw a request
here, and thought of putting up a script for it.
In case anyone needs it, i have it reposted here.
This script allows the rogue-like dungeon movement for events.
This means the event will move only when the player is moving. (can be turned on/off with switch)
Events can "hide" until player is close up in range, allowing surprise attack/chase.
Features:
[1] Have the event move only when the player is moving
(Controlled by switch)
[2] Enemy remain half/fully hidden until the player is in range
(Surprise attack anyone?)
[3] Chase Mode, events will start chasing the player in range
(Or runs away, you can even set your own AI)
[4] Puts an exclamation mark on the event when chase starts
(You get to choose the balloon)
[5] Extra ENFORCED moveroute toward the player during chase
(Go striaght for player when in chase range, do normal chase when not in range, do random move
when player is 10 mas away)
[6] Chase Mode works for both rogue move/normal move
(So you get to choose which one you like most, rogue or normal)
How to use:
[1] Paste this script above Main and below Material
[2] Add
<enemy> tag in the event's name
[3] Change the event's Autonomous Movement type to Approach
[4] Turn the Switch on for rogue like move, off for normal move.
= Run Away Enemy =
** If you set the move type to "custom" you can setup your own AI
** Use "Move away from Player" x 3, "Random move" x 1, "Move one step forward" x 1
** Check both repeat and ignore when unable to move tick boxes
** You should be able to make an event that runs away from the player this way
= Hidden Enemy =
** If you wish to have your event enemies hidden until the player is close enough.
** In the script's setting area, set HIDE_OPACITY to 0
Compatiblity:
Should work with all scripts out there because everything is properly aliased.
Shouldn't be an issue unless someone creates a new method using the same name as this script does.
Terms of Use:
Have fun for both free and commercial use as long as credit is given.
Update:
06-Oct: Added screenshot to show how transparent & "!" mark works
06-Sept: Added a switch control for chase mode
05-Sept: Just updated the script, forgot to remove a line during testing when i posted this, so chase isn't working properly for normal mode. Please use the new one.
04-Sept: Released
Spoiler Code:
本贴来自国际rpgmaker官方论坛作者:MeowFace处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/rogue-like-movement-chase-mode-surprise-attack.44421/