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[转载发布] Nickname Input Process

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    灌水之王

    发表于 2026-8-2 09:38:32 | 显示全部楼层 |阅读模式
    Nickname Input Process

    Selchar

    Introduction

    This script creates a scene, more or less a copy of the built in Name Input scene, that allows players to create their own Nicknames for their Actors in game.

    Features

    - Creates a Nickname Input Scene

    Screenshots

    Spoiler



    How to Use

    Place this script into the Script Editor below ▼ Materials and above ▼ Main. Then use the scriptcall nickname_input_processing(actor_id, max_char_length)

    Script
    Spoiler                Code:       
    1. #===============================================================================
    2. #Script: Nickname Input Processing
    3. #Author: Selchar
    4. #-------------------------------------------------------------------------------
    5. =begin
    6. This is a simple Nickname version of the Name Input Processing event command,
    7. allowing for giving Actors any nickname one desires
    8. #-------------------------------------------------------------------------------
    9. Script Call
    10. #-------------------------------------------------------------------------------
    11. nickname_input_processing(id, length)
    12. Where id is the ID of the actor you want to give a new Nickname to, and length
    13. is how long you want to cap the nickname's character count, which defaults to
    14. 15.
    15. Example:
    16. nickname_input_processing   Will setup Actor 1 with a char_count of 15
    17. nickname_input_processing(4, 5) Will setup Actor 4 with a char_count of 5
    18. =end
    19. #===============================================================================
    20. #Please do not modify anything bel
    21. #===============================================================================
    22. class Window_NickNameEdit < Window_NameEdit
    23.   def initialize(actor, max_char)
    24.     super(actor, max_char)
    25.     @default_name = @name = actor.nickname[0, @max_char]
    26.     @index = @name.size
    27.     deactivate
    28.     refresh
    29.   end
    30. end
    31. class Scene_NickName < Scene_MenuBase
    32.   def prepare(actor_id, max_char)
    33.     @actor_id = actor_id
    34.     @max_char = max_char
    35.   end
    36.   def start
    37.     super
    38.     @actor = $game_actors[@actor_id]
    39.     @edit_window = Window_NickNameEdit.new(@actor, @max_char)
    40.     @input_window = Window_NameInput.new(@edit_window)
    41.     @input_window.set_handler:)ok, method:)on_input_ok))
    42.   end
    43.   def on_input_ok
    44.     @actor.nickname = @edit_window.name
    45.     return_scene
    46.   end
    47. end
    48. class Game_Interpreter
    49.   def nickname_input_processing(id = 1, length = 15)
    50.     return if $game_party.in_battle
    51.     if $data_actors[id]
    52.       SceneManager.call(Scene_NickName)
    53.       SceneManager.scene.prepare(id, length)
    54.       Fiber.yield
    55.     end
    56.   end
    57. end
    复制代码





    FAQ

    Q: Are there any compatibility issues?

    A: None that I'm aware of, tho it does inherit from the built in Name Input Process scene, so changes to that may apply to this as well.

    Q: Commercial/Non-Commercial?

    A: Anything goes.

    Credit and Thanks

    Selchar

    Author's Notes

    Tested and compatible with EST - Input Name with Keyboard, regardless of script order.


    本贴来自国际rpgmaker官方论坛作者:Selchar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/nickname-input-process.20938/

    本帖子中包含更多资源

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