I'm trying to create a situation where the player can get crushed between two walls if they don't act in time.
What should happen: If Player touches the wall, they will be pushed by it. If Player is pushed by two walls at once, it's game over.
What actually happens: The wall touches the player, stops, and is de synced from the rest of the wall. It won't move again until the player steps out of the way.
Is there a way to make this work? I can try to be creative with the crushing event itself, but the walls need to at least be able to push the player around.