This script simply removes the optimize/clear from the equip scene.
Features:
Non-optimize equip scene
How to use:
[1] Paste this script below Material and above other custom scripts.
Note: Page Up/Down in the slot window will no longer scroll up/down in page but change to prev/next actor.
Compatibility:
This script uses overwrite method. It may conflicts with other custom scripts that try to modify the same method this script is using. If you are using another custom script that modifies the equip scene(eg, my slot customize script), try place this script above it to avoid conflicts.
Terms of Use:
Free for both commercial and non-commercial
Script:
Spoiler Code:
#==============================================================================# ■ Meow Face Non-optimize Equip Scene#------------------------------------------------------------------------------# Equip Scene without Optimize/Clear#==============================================================================# How to Use:# [1] Put this script below Material and above other custom scripts#==============================================================================class Window_EquipSlot < Window_Selectable def visible_line_number #overwrite return 7 endendclass Scene_Equip < Scene_MenuBase def start #overwrite super create_help_window create_status_window create_slot_window create_item_window end def create_slot_window #overwrite wx = @status_window.width wy = @help_window.height ww = Graphics.width - @status_window.width @slot_window = Window_EquipSlot.new(wx, wy, ww) @slot_window.viewport = @viewport @slot_window.help_window = @help_window @slot_window.status_window = @status_window @slot_window.actor = @actor @slot_window.set_handler(:ok, method(:on_slot_ok)) @slot_window.set_handler(:cancel, method(:return_scene)) @slot_window.set_handler(:pagedown, method(:next_actor)) @slot_window.set_handler(:pageup, method(:prev_actor)) @slot_window.activate @slot_window.select(0) end def on_actor_change #overwrite @status_window.actor = @actor @slot_window.actor = @actor @item_window.actor = @actor @slot_window.activate @slot_window.select(0) endend