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[转载发布] Szyu's Crafting System

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 21:01:31 | 显示全部楼层 |阅读模式
    Since I am new to this forum, I want to say hello to this community and start right off with a script of mine:
     
    Szyu's Crafting System
     
    About
    This script allows you to define crafting books and recipes, that let your player create all sorts of things. You can also seperate your crafting items into different categories such as "Alchemy" or "Blacksmith". But it is difficult to describe, so here you got some screenshots:
     
     
    Screenshots
    Crafting menu with a list of all ingredients (colored by availability of items)



     
    Here are the stats of the item you want to craft



     
    This is how you define a recipe book (All Key-Items [They have to be KEY-ITEMS] with this note field will be handled as recipe books)



     
    And this is how you define the ingredients you will need to craft an item



     
     
    How to use
     
    Database:
    - "<ingredients> content </ingredients>" marks the area used to define the item's/ weapon's/ armor's ingredients
    Example:

    <ingredients>i: 3x 5 => 3 items of item_id 5w: 2x 7 => 2 weapons of weapon_id 7a: 1x 2 => 1 armor of armor_id 2</ingredients>- "<recipe book>" marks an item as recipe book (Please only use on items while they are tagged as key item!)
    - "<category: x>" marks a recipe book to have a category from the list inside the script (0 based)
    - "<recipes> content </recipes>" marks the area used to define the recipes held by the book
    Example:

    <recipes>i: 5 => ability to craft the item with id 5w: 7 => ability to craft the weapon with id 7a: 2 => ability to craft the armor with id 2</recipes>Script calls:
     
    - "SceneManager.call(Scene_Crafting)" opens the crafting menu
    - "SceneManager.call(Scene_Crafting, x) opens the categorized crafting menu with category x (x = -1 for all categories)
     
    - "$data_items[book_id].add_recipe("i/w/a: id")" adds a new recipe to the recipe book
    Example:

    $data_items[5].add_recipe("w: 33") 

    - "$data_items[book_id].remove_recipe("i/w/a: id")"removes a recipe from the recipe book
    Example:

    $data_items[5].remove_recipe("w: 33") 
     
    Keep in mind that wherever you can tell the script, that an item has ingredients or recipes like in recipes

    <recipes>a: 3</recipes>you can also apply multiple items to this list:

    <recipes>a: 3 - 7 # This would make the recipes book hold the recipes for creating armors with id 3, 4, 5, 6 and 7</recipes>However this does not work with ingredients
     
     
    Links
    Pastebin direct
     
     
    Credits
    Credits to Szyu if you plan to use this script.


    本贴来自国际rpgmaker官方论坛作者:Szyu处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/szyus-crafting-system.31377/

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