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[转载发布] DL: Self Switch Reset

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 19:39:14 | 显示全部楼层 |阅读模式


    Script: Self Switch Reset
    Difficulty: Easy
    Short Version: Reset an Event's Self Switches when changing maps.
    Spoiler: Script
                    Code:       
    1. #--------------------------------#
    2. # Dramatic Lightning Co Presents:
    3. # Self Switch Reseter
    4. #--------------------------------#
    5. # You can reset your Event's Self Switches with this script!
    6. # Create a Comment in the first line of your Event page and
    7. # place <resetss: 0abcd> there.  abcd are the letters of the
    8. # self switch you want to reset.
    9. #--------------------------------#
    10. # By default, you only need to place the notetag in the first
    11. # page and it'll reset the self switches regardless of what
    12. # page you're on.  You can put 0 (zero) in the notetag so that it'll
    13. # only affect the first page.  Alternatively, you can place the
    14. # notetags in each other page.
    15. #--------------------------------#
    16. module DL
    17.   module Renew
    18.    Regex = /<resetss:\s*(\w+)\s*>/i
    19.   end
    20. end
    21. module RPG
    22.   class Event::Page
    23.    def reset_ss
    24.      bob = ""
    25.      @list.each {|cmd|
    26.        if cmd.code == 108 && res = cmd.parameters[0].match(DL::Renew::Regex)
    27.          bob = res[1].to_s
    28.        end
    29.      }
    30.      return bob
    31.    end
    32.   end
    33. end
    34. class Game_Event < Game_Character
    35.   alias dl_renew_initialize initialize
    36.   def initialize(map_id, event)
    37.    dl_renew_initialize(map_id, event)
    38.    renew_self(map_id, event)
    39.    refresh
    40.   end
    41.    def renew_self(map_id, event)
    42.      bob = ""
    43.      bob = @event.pages[0].reset_ss  if @event.pages[0]
    44.      bob = @page.reset_ss if bob == "" or bob.include? "0"
    45.    
    46.      $game_self_switches[[map_id, event.id, "A"]] = false if bob.include? "a"
    47.      $game_self_switches[[map_id, event.id, "B"]] = false if bob.include? "b"
    48.      $game_self_switches[[map_id, event.id, "C"]] = false if bob.include? "c"
    49.      $game_self_switches[[map_id, event.id, "D"]] = false if bob.include? "d"
    50.    end
    51.   
    52. end
    复制代码


    ---

    So pretty much the idea for this script came from thinking: if I give an Event a "Status Effect" A that turns him into an old man, I don't want to leave that old A on when I come back.  So what this small script does is reset a few Self Switches whenever you reload a map.  For this script, you place the

    <resetss: 0abcd>

    in a Comment, and you place that Comment in the first line of the Event Page.  The letters in the string each represent a Self Switch, so if you want to turn off Self Switch A and C, you put down <resetss: ac>

    You can put the notetag in any page so that they'll only affect that page, but you can also put the notetag in the first page to affect ALL the pages.  However, if you want that notetag to affect only the first page, you'll have to add 0 (zero) into the string.


    本贴来自国际rpgmaker官方论坛作者:Harosata处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dl-self-switch-reset.85861/

    本帖子中包含更多资源

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