So I can get what I want the game to do, which is to use ammo (an item) that gets replenished over time. I have it under a common event to shut off the popup script via a switch, give an ammo and then turn back on (I don't want the Ammo to pop up every time you gain one since I have the ammo count shown on screen) however, when the enemy drops an item and you pick it up when your gun hasn't fully replenished its ammo then the popup doesn't come up.
What I would like to know is if there is a specific code snippet i can insert in my script to not let the ammo(Item #002) show up? Like just that item specifically. I want every other item to popup except item #002.