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[转载发布] Conditional Branch+

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 17:02:17 | 显示全部楼层 |阅读模式
    Conditional Branch+ v1.0 (VX Ace)
    by mjshi- OK for use in all projects with credit
    Get it here! (direct link)

    MV version also available.

        The MV version is 1 update ahead of this, but don't worry, I'll get to updating this as well.
        Eventually.

        In the past, if you wanted to see if the player has more than 10 potions in their inventory, you would have to open up a new event and do the following:
        Control Variables > Variable 1 > Set > Game Data > Item "Potion" In Inventory > OK > OK > ENTER > Conditional Branch > Variable 1 is > Greater than or equal to > "10" > OK

    How tedious! If only there was a simpler, more efficient way...
        Well. Look no further. Lazy- er, efficient people, rejoice! For the future is now, and with Conditional Branch+, you can replace that lengthy process with one that looks like this:
        Conditional Branch > Script > "Check.has_more(1, 10)" > OK

        Features
    - No longer do you need a bazillion nested conditional branches to check if the player has multiple items!
    Check.has(list of item ids) does that for you.
    - No more must you abuse the else branch to see if the player has either one item or another!
        Check.has_any(list of item ids) does that for you.
    - And the above apply for switches and variables as well, along with much, much more. A full list of functions can be found below:

    Spoiler# How to use:
    # On a conditional branch, go to the fourth tab and select the "Script" option.
    # Type in desired thing to check. See below...
    #===============================================================================
    #               Asterisk (*) means multiple inputs are accepted.
    #===============================================================================
    # Combining Checks
    # Use "&&", "||", and "()" to combine several checks in a conditional branch.
    # && = this AND that are true
    # || = this OR that are true
    # () = order of operations, check innermost parentheses first
    # !  = translates to NOT. EX. !Check.has(1) checks if player DOESN'T have it.
    #
    #-- EX: (Check.has(1) && Check.greater(1 , 0)) || Check.has(2)
    #-- Checks if player has item 1 and variable 1 > 0, or player has item 2.
    #===============================================================================
    # Possible Checks
    #-------------------------------------------------------------------------------
    # Items
    #-------------------------------------------------------------------------------
    # Check.has(*items)
    #-- EX: Check.has(1, 3, 4)
    #-- checks if player has items 1, 3, and 4 in inventory.
    #
    # Check.has_more(*items, number)
    #-- EX: Check.has_more(1, 2, 3, 4, 5)
    #-- checks if player has at least five (includes 5) of items 1, 2, 3, 4.
    #
    # Check.has_less(*items, number)
    #-- EX: Check.has_less(1, 2, 3, 4, 5)
    #-- checks if player has at most five (includes 5) of items 1, 2, 3, 4.
    #
    # Check.has_any(*items)
    #-- EX: Check.has_any(1, 3, 4)
    #-- checks if player has either item 1, 3, or 4 in inventory.
    #
    # Check.each_more(*[item, number])
    #-- EX: Check.each_more([1, 2], [2, 4])
    #-- checks if there are at least 2 of item 1 and at least 4 of item 2.
    #
    # Check.each_less(*[item, number])
    #-- EX: Check.each_less([1, 2], [2, 4])
    #-- checks if there are at most 2 of item 1 and at most 4 of item 2.
    #-------------------------------------------------------------------------------
    # Variables
    #-------------------------------------------------------------------------------
    # Check.is_any(variable, *values)
    #-- EX: Check.is_any(1, 3, 4, 5)
    #-- checks if variable 1 is either 3, 4, or 5
    #
    # Check.greater(*variables, value)
    #-- EX: Check.greater(1, 2, 3, 5)
    #-- checks if variables 1, 2, and 3 are at least 5.
    #
    # Check.lesser(*variables, value)
    #-- EX: Check.lesser(1, 2, 3, 5)
    #-- checks if variables 1, 2, and 3 are at most 5.
    #
    # Check.in_range(*variables, start, stop)
    #-- EX: Check.in_range(1, 3, 4, 5)
    #-- checks if variable 1 AND 3 are between 4 and 5, including 4 and 5.
    #
    # Check.any_inrange(*variables, start, stop)
    #-- EX: Check.any_inrange(1, 3, 4, 5)
    #-- checks if variable 1 OR 3 are between 4 and 5, including 4 and 5.
    #
    # Check.each_is(*[variable, value])
    #-- EX: Check.each_is([1, 3], [4, 5])
    #-- checks if variable 1 is 3, and variable 4 is 5.
    #
    # Check.each_greater(*[variable, value])
    #-- EX: Check.each_greater([1, 3], [4, 5])
    #-- checks if variable 1 is at least 3 and variable 4 is at least 5.
    #
    # Check.each_lesser(*[variable, value])
    #-- EX: Check.each_lesser([1, 3], [4, 5])
    #-- checks if variable 1 is at most 3 and variable 4 is at most 5.
    #
    # Check.each_inrange(*[variable, start, stop])
    #-- EX: Check.in_range([1, 3, 5], [3, 1, 4])
    #-- checks if variable 1 is between 3 and 5, and variable 3 is between 1 and 4.
    #-------------------------------------------------------------------------------
    # Switches
    #-------------------------------------------------------------------------------
    # Check.all_true(*switches)
    #-- EX: Check.true(1, 2, 3)
    #-- checks if switches 1, 2, 3 are true
    #
    # Check.any_true(*switches)
    #-- EX: Check.any_true(1, 2, 3)
    #-- checks if either of switches 1, 2, 3 are true
    #
    # Check.all_false(*switches)
    #-- EX: Check.false(1, 2, 3)
    #-- checks if switches 1, 2, 3 are false
    #
    # Check.any_false(*switches)
    #-- EX: Check.any_false(1, 2, 3)
    #-- checks if either of switches 1, 2, 3 are false
    #
    # Check.each_switch(*[switch, on/off])
    # If on, put 1. If off, put 0.
    #==============================================================================




    Installation
    Paste this script anywhere above Main, it's not too picky about where it should be.

    Credit
    mjshi


    本贴来自国际rpgmaker官方论坛作者:mjshi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/conditional-branch.63725/
    天天去同能,天天有童年!
    回复 送礼论坛版权

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