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[转载发布] Platformer Game Menu

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-8-1 16:17:37 | 显示全部楼层 |阅读模式
    Platformer Game Menu v. 1.0 


    By HexMozart88


    Introduction


            Just another menu script. It makes your menu screen look like a pause screen you'd find in a Platformer game. (Warning: Created by a newbie!)


    Features


            - Gives the option of making a stage select screen with events or with a script


            - Changeable command names


            - Add your own background


            - Change windowskin


    Screenshots  


            These are screenshots of the two different options you have in the config. The first shows the default menu background, the second shows a custom one. 

    Spoiler









    Terms of Use


            Free for all projects with credit (though a quick PM for commercial use would be nice 
    ).


    How to Use


            Install above main, below materials. 


            Configuration: Edit the commands in the module with the names you see fit for your game. Decide how you would like to create your stage select screen, or if you wish to delete it. 


            You will need to create you own background and window graphics. 


    Script

    Spoiler=begin
    ================================================================================
    Platformer Menu
    By HexMozart88
    --------------------------------------------------------------------------------
    Description: This is a menu I made to look like a classic Platformer game pause
    screen.
    --------------------------------------------------------------------------------
    Instructions: Place below Materials, but Above Main. You can change the names of
    the commands in the below module.

    If you choose to customize the background, your image should be named

    menu_back

    and go into Graphics/System.
    --------------------------------------------------------------------------------
    Terms of use: Free in all projects with credit given.(It would also be nice to
    PM me for commercial use)
    ================================================================================
    =end

    #--------------------#
    # COMPATIBILITY THING
    #--------------------#
    ($imported ||= {})["Hex_Platform_Menu"] = true  
    #---------#
    # SETTINGS
    #---------#

    module Hex
      module Platform_Menu

        MENU_LIST = []                     # Customize command names.
        MENU_LIST[0] = "Resume"            # Return to game.
        MENU_LIST[1] = "Stage Select"      # To select levels.
        MENU_LIST[2] = "Title"             # Go back to title.
        MENU_LIST[3] = "Exit"              # Quit the game.

        EVENT_STAGE_SELECT = true          # true = events, false = script
        STAGE_SELECT_SWITCH = 30           # Set the switch to turn on for events.

        ENABLE_BACKGROUND = true           # Customize backgrond or use default.

        WINDOWSKIN = "Window"              # Choose the windowskin for commands.
      end
    end

    #===============================================================================
    # WARNING: May cause crashing if editted. You have been warned.
    #===============================================================================

    #===============================================================================
    # Scene_Menu
    #===============================================================================

    class Scene_Menu < Scene_MenuBase

      #------------------#
      # Start Processing #
      #------------------#
      def start
        super
        create_command_window
      end

      #----------------#
      # Command Window #
      #----------------#
      def create_command_window
        @command_window = Window_MenuCommand.new
        @command_window.set_handler
    resume,  method
    return_scene))
        @command_window.set_handler
    stages,  method
    stage_select))
        @command_window.set_handler
    title,   method
    to_title))
        @command_window.set_handler
    shutdown, method
    command_shutdown))
      end
      #----------------------#
      # Close Command Window #
      #----------------------#
      def close_command_window
        @command_window.close
        update until @command_window.close?
      end
      #--------------#
      # Stage Select #
      #--------------#
      def stage_select
        if Hex:
    latform_Menu::EVENT_STAGE_SELECT
          close_command_window
          SceneManager.return
          $game_switches[Hex:
    latform_Menu::STAGE_SELECT_SWITCH] = true
        else
          SceneManager.call(Scene_Stage_Select)
        end
      end

      #-------#
      # Title #
      #-------#
      def to_title
        close_command_window
        fadeout_all
        SceneManager.goto(Scene_Title)
      end

      #-----------#
      # Quit Game #
      #-----------#
      def command_shutdown
        close_command_window
        fadeout_all
        SceneManager.exit
      end
    end
    #===============================================================================
    # Window_MenuCommand
    #===============================================================================
    class Window_MenuCommand < Window_Command

      #------------#
      # Initialize #
      #------------#
      def initialize
        super(200, 150)
        self.windowskin = Cache.system(Hex:
    latform_Menu::WINDOWSKIN)
      end
      #------------------#
      # Get Window Width #
      #------------------#
      def window_width
        return 160
      end
      #-----------------------------#
      # Get Number of Lines to Show #
      #-----------------------------#
      def visible_line_number
        item_max
      end

      #---------------#
      # Command Names #
      #---------------#
      def make_command_list
        add_command(Hex:
    latform_Menu::MENU_LIST[0],       :resume)
        add_command(Hex:
    latform_Menu::MENU_LIST[1],       :stage_select)
        add_command(Hex:
    latform_Menu::MENU_LIST[2],       :title)
        add_command(Hex:
    latform_Menu::MENU_LIST[3],       :shutdown)
      end

      #-------#
      # On OK #
      #-------#
      def process_ok
        @@last_command_symbol = current_symbol
        super
      end
    end

    #===============================================================================
    # Scene_MenuBase
    #===============================================================================
    class Scene_MenuBase < Scene_Base

      #-------------------#
      # Create Background #
      #-------------------#
    def create_background
      @background_sprite = Sprite.new
       if Hex:
    latform_Menu::ENABLE_BACKGROUND
         @background_sprite.bitmap = Cache.system("menu_back")
       else
         @background_sprite.bitmap = SceneManager.background_bitmap
       end
    end
    end

    #==============================================================================
    # END OF SCRIPT
    #==============================================================================






    Credits


            HexMozart88


    本贴来自国际rpgmaker官方论坛作者:HexMozart88处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/platformer-game-menu.67145/

    本帖子中包含更多资源

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