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[转载发布] Global Common Events

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    灌水之王

    发表于 2026-8-1 15:35:34 | 显示全部楼层 |阅读模式
    This script allows you to assign certain common events as "global" common events. These are common events that will be run in almost any scene, as long as the run conditions are met.



    Download

    Get it at Hime Works!

    Installation

    Place this script below Materials and above Main

    Usage



    To set a common event as a global common event, create a comment with the following string

     <global common event>You can set the run condition if you want to control when the common event will be updated. The trigger itself is irrelevant since a global common event does not need it.If you would like the common events to continue running even if the message

    window is open, use the comment

    <global common event: non-blocking>Filtering ScenesYou may not want all global common events to run in every scene, but you may

    want to run certain global common events in certain scenes, but not others.

    You can control which scenes global common events run in using a set of

    filters, organized into two types of filters: whitelists, and blacklists.

    Whitelists determine which scenes allow global common events to update.

    If the whitelist is empty, then all scenes will update events.

    If the whitelist is not empty, then only those scenes will update events.

    Blacklists determine which scenes disallow global common events to update.

    The blacklist is used to prevent updating in certain scenes, while allowing

    all other scenes to update events.

    Note that by this definition, whitelists are more restrictive. For example,

    if you put Scene_Map on the whitelist, then global common events will

    ONLY run on the map and nowhere else. But if you put Scene_Map on the blacklist, then the events will run on any scene EXCEPT the map scene

    Universal Filters

    In the configuration section, there is a whitelist and a blacklist. These are universal filter lists: they apply to all global common events.

    Local Filters

    Each global common event can have its own whitelist and blacklist.

    To specify filters, create a comment of the form

    <global scene blacklist: scene_name1, scene_name2, ... ><global scene whitelist: scene_name3, scene_name4, ... >You must specify the exact scene name (eg: Scene_Title), each scene separated by a single comma.Local filters only apply to the events that they are defined in and do not affect other events.


    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/global-common-events.11660/

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