Critical Effects/Modifier v1.0
By V.M.
Introduction
Simple script that allows you to change how much damage a critical hit does for each skill, weapon, actor, class, or enemy (multiplicative) and allow you to add states on the target when dealing a critical hit. (i.e instant kill on crit hit)
Features
- Modify critical damage based on class, actor, weapon, skill, and monster specifically (all adds up)
- Add states to target based on class, actor, weapon, skill, and monster specifically (all adds up)
Screenshots
Not available (Again tempted to post useless yet relevant screenshot, this time of hero doing 700billion+ damage)
How to Use
Install script (below any that modify the battle system, should be compatible with any)
Use the noteboxes of classes, actors, skills, weapons, and enemies with the phrases:
<crit multiplier [number]> and <crit state# [state id]>
Examples (also in script itself):
<crit multiplier 1000>
<crit state1 2>
Script
Spoiler Code:
FAQ
Game hangs or freezes up? Look for a missing ">" in your noteboxes
Credit and Thanks
- By V.M. of D.T.
- Free to use in any project with credit given
Author's Notes
Done while raiding

(As in if there's a mistake uh... that would be why)
本贴来自国际rpgmaker官方论坛作者:Vlue处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/critical-effects-modifier.853/