Made for a
request here.
This script changes the default game Switches/Self Switches/Variables into global save at the developer's choice.
Allowing them to be shared across the game saved files/new game.
Features:
[1] Able to change default Switches/Variables/Self Switches into global shared data
[2] Auto update global data when players save their game
[3] Global data is shared among all loaded game/new game
[4] Able to choose which set of data to be changed into global save data
[5] Able to set the name of the save file
How to Use:
[1] Paste this below Material and above all your custom scripts in the script editor.
[2] Use this script call to force save the global data only.
force_global_save
Compatibility:
This script overwrites the save/load method of the default engine.
It might conflicts with custom scripts that overwrite the save/load method.
Try place this script above all your custom scripts to avoid problems.
Note that Save files made before installing this script will not be usable after the installation.
Any changes made to the script after installation will require a new set of save files after that too.
Terms of Use:
Free for both commercial and non-commercial
Script:
Spoiler Code:
本贴来自国际rpgmaker官方论坛作者:MeowFace处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/change-switches-self-switches-variables-to-global-save-data.54165/