Ace Actor Alignment V1.00
Jaxx L. Timing
Introduction
This script enables you to assign your actors an "alignment" between good and evil or however you choose to define it. You can set an initial alignment as well as add or subtract from the alignment variable through script calls.
Features
Spoiler-Set initial values in actor's note box
-Increase or decrease value through script call
-Change bar colors
-Change all text colors
-Turn on/off all custom icons
-The increment icon calculates how many alignments you define and divides the bar into segments accordingly.
Screenshots
Spoiler
How to Use
To plug and play this script, download
http://postimg.org/image/obdosejb7/ and insert it into your game's Graphics/System folder. Open your resource manager and import the new icons. Finally, place this script below materials and above main and you are good to go.
To add or subtract from a characters alignment points use a script call.
to add points:
$game_actors[actor_id].alignment += numberto remove points:
$game_actors[actor_id].alignment -= numberTo set an actor's initial alignment enter...
<Initial_Align: number>...into the actor's note box, all actors are neutral, or '0,' alignment by default.
Script
Spoiler
http://pastebin.com/VwErSSVx
Credit and Thanks
- Jaxx L. Timing
- Special thanks to
DiamondandPlatinum3:
http://www.youtube.com/user/diamondandplatinum3 for his fantastic tutorials.
Author's Notes
Any and all critique, questions or ideas are encouraged. I'm still quite new to coding so anyone who has some experience, I would appreciate it if you could take some time and tell me about my mistakes.
On the subject of future versions, I'm open to suggestion, what does the community want to see?
If you end up using this script in a project I would love to see how you implemented it.
本贴来自国际rpgmaker官方论坛作者:Jaxx L.Timing处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/jlt-ace-actor-alignment-aaa.15678/