DoubleX RMVXA Permanent States v1.00c
by DoubleX
Introduction
A battler's states are cleared if a he/she/it dies in the default setting. This is hardcoded and can only be edited via scripting.
With this script, users can set specific states to be always added back automatically upon battlers' revival. These states may be regarded as permanent states.
Video
Features
Use of notetags(requires knowledge of notetag usage) to set specific states to be permanent states
A way to set all states to be permanent states without using notetags(and ignoring them)
How to use
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
No terms of use other than not claiming this script as created by anyone except DoubleX or his alias
Compatibility
Scripts aliasing or rewriting method:
- clear_states under class Game_BattlerBase
- revive under class Game_Battler
may have compatibility issues with this script
Place this script above those aliasing any of these methods if possible
Changelog
v1.00c(GMT 1400 14-7-2015):
- Increased this script's compactness and efficiency
v1.00b(GMT 0200 12-3-2014):
- Fixed permanent states bug upon battler's revival
v1.00a (GMT 0700 13-2-2014):
- 1st version of this script finished
(DoubleX)Permanent States v1.00c.rar
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/doublex-rmvxa-permanent-states.23666/