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[转载发布] Iavra Weak Reference

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-31 21:43:07 | 显示全部楼层 |阅读模式
    Description

    Allows access to objects without holding a direct reference. If an object is only referenced by weak references, it may be garbage collected at any time.

    Prerequisites

    None

    How to Use

    A weak reference to <object> is created and accessed like this:

    weakref = IAVRA::WeakRef.new(<object>)weakref.objectThe object method will return nil if <object> is no longer accessible. Objects keep a list of backreferences to WeakRef objects referencing them.When a WeakRef is garbage collected, it will remove itself from the backreferences of the object it was referencing.

    Note: WeakRefs should NOT be stored in savefiles. The finalizers might not be serializable and the list of references is not stored in a persistant way.

    Also, finalizers are not threadsafe, so if you are insane enough to attempt any kind of multithreading, you would need to extend the methods with some kind of lock or mutex.

    Terms of Use

    Free to use for both commercial and non-commercial games. Please give credit.

    Credits

    Iavra

    FAQ

    Q: Why should i use this?

    A: I came up with the idea of using weak referencing because i wanted to change the way my Animate Everything works. Currently, every object handles its own animations, but needs an update method to do so.

    So i wanted to move all the logic inside my module, but directly referencing the animated object means, that they wouldn't get garbage collected as long as an animation is running on them.

    This is why i want to keep a weak reference instead.

    Changelog

    - 1.00: First version.

    - 1.01: Added a hash method to ensure equality in hashs.

    Download

    Script: http://pastebin.com/jAxqnNdh


    本贴来自国际rpgmaker官方论坛作者:Iavra处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/iavra-weak-reference.40868/
    天天去同能,天天有童年!
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