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[转载发布] HTTP

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-31 19:16:19 | 显示全部楼层 |阅读模式



    HTTP

    Introduction:

    This script simply allows very basic HTTP GET & POST request to be performed from within RPG Maker. These requests are *extremely* basic and there is not much customization available; however, there should be more than enough for most people.

    Features:

    Send GET and POST requests to a web server.

    Screenshots:

    Uhhh... Here is a table on how HTTP works...





    How To Use:

    Copy script and DLL into your own project, then alter the server addresses and whatever to suit your needs.

    Demo:

    Link

    Credit:

    Dekita / DekitaRPG

    FAQ:



      Q: What is HTTP??
      A: The Hypertext Transfer Protocol (HTTP) is an application protocol for
         distributed, collaborative, hypermedia information systems. HTTP is the
         foundation of data communication for the World Wide Web.
         
         Hypertext is structured text that uses logical links (hyperlinks) between
         nodes containing text. HTTP is the protocol to exchange/transfer hypertext.
         
         See: http://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol
         for additional information on HTTP and its functionality.
         
         In simple terms, HTTP allows one computer to interact with an online
         presence, whether that be another client server or a website is purely
         based on the competency of your code writing team.
         
      Q: How could HTTP benefit me, and my RPG Maker project?
      A: You can use HTTP within your own games to provide features that are widely
         considered as 'online features'.
         
         Using HTTP, it is extremely possible to have one players game interact with
         another players game. For example, sending mail from one player to another,
         or even player trades...

         
         This being said, the features that are possible is a completely different
         thing from the features you are able to apply yourself.
         The more experience you have with writing code, the better.
        
      Q: Is it client <-> server based?
      A: Yes, it is.
         The 'client' is the current instance of the game that is performing an HTTP
         request to a server. For example, if your game is connecting to information
         on your own website then your game is the client and the website is the
         game server.
         
      Q: Can you, for example, make a global high-score system with this?
      A: Yes, you could.


        
      Q: Does the system have scripts for both client and server?
      A: Not this basic version no.


       
      Q: Does it communicate with an Apache server?
      A: It should do; however, this is something I have not personally tested.
         I use it with an 'Abyss Web Server' on my laptop and also with my real
         website hosted via ipage.com. (other website hosts are available; however,
         the reason I chose ipage was due to their feature of allowing unlimited
         SQL databases.
             
         
      Q: Can it communicate with PHP scripts?
      A: Yep, thats the main point ~ to have your game interact with php scripts and
         SQL databases on your own server / a server you own.
         
        
      Q: Can this support MMO games or is lag an issue?
      A: No. Requests are synchronous and because of this, they lag the game when performing requests.


        
         
      Q: What HTTP request types are supported?
      A: The basic version of this system has only GET and POST request types.


        




    本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/http.37256/

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