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[转载发布] Simple Points System

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-31 18:44:42 | 显示全部楼层 |阅读模式
    Hi,

    I've created a simple points system; you can give the player points based on things they do, track, and total them (all through code). It also plays audio when you get points. It's useful for games like mine, actually  


    Sample use:

    PointsSystem.add_points("Kicked the cat", -100)PointsSystem.add_points("Defeat the hidden chicken boss", 370)It has a couple of caveats presently:
    - Points/events are unique, meaning you can't add the same event twice.

    - It uses system sounds for audio (but it's configurable).

    You can find the latest version, always, on GitHub over here. Here's a version, which I hope I remember to update:

    Spoiler#==============================================================================## -- A simple points system; get or lose points from events.# -- Points are via "events" which are a name + score, eg.# -- "break the statue" => 100 points# -- Author: ashes999 (ashes999@yahoo.com)# -- Version 1.0module PointsSystem        # Start: variables you can customize        # These map to system sounds.        POSITIVE_SOUND = 21 # shop        NEGATIVE_SOUND = 3 # buzzer        # End variables. Please don't touch anything below this line.        # Key => event name, value => score        @@points_scored = {}        def self.add_points(event, score)                @@points_scored[event] = score                if (score >= 0) then                        play_sound
    positive)                else                        play_sound
    negative)                end        end        def self.total_points                sum = 0                @@points_scored.map { |k, v| sum += v }                return sum        end        def self.points_breakdown                return @@points_scored        end        # key =>
    ositive or :negative        def self.play_sound(key)                Sound.play_system_sound(POSITIVE_SOUND) if key ==
    ositive                Sound.play_system_sound(NEGATIVE_SOUND) if key == :negative        endend



    It's nothing glamorous, I promise  



    本贴来自国际rpgmaker官方论坛作者:ashes999处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/simple-points-system.28812/

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