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[转载发布] Crystal Engine – Berries

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-31 12:43:51 | 显示全部楼层 |阅读模式
    Introduction
    This script replicates the berry system from Pokemon. Allowing you to grow items
    and then harvest them.
     
    How to Berries Work
    From the Bulbapieda Article on Berries: http://bulbapedia.bulbagarden.net/wiki/Berry
    Much as other aspects of the Pokémon franchise received their most major updates in the transition from Generation II to Generation III, the Berry system was completely overhauled inGeneration III. Each of the Berries introduced in Generation III was given a number, not unlike the Pokédex numbers given to Pokémon, with the first ten in this ordering system having identical or nearly-identical effects to the Berries of Generation II. Several more Berries, found at the end of the listing, are extremely rare, with effects similar to items like X Attack. A majority of Berries, however, find their only use in being made into Pokéblocks for Contests. In the same way most Pokémon resemble real-world animals, these Berries typically resemble real-world fruit (though not all fruit represented are Berries, botanically or in common parlance, in real life). Descriptive tags detail some of their traits, much like a Pokédex entry, which are often shared with their real-world counterparts.
    Rather than regenerating at midnight and only producing one fruit, all Berries now have specific growth times – ranging from four hours to four days – and four stages of maturity which advance at quarters of the full maturity time. The Berries can be roughly grouped into sets with similar growth times, yields, flavors profiles, and uses. Berries may also be planted wherever there is soft soil now; a picked Berry plant now disappears, leaving behind soft soil, rather than staying fixed in the same spot forever.
     
    Item Notetags
    <hours per stage: x>  Sets the number of hours for each growth stage
    <min yield: x>  Sets the minimum number of items you cna get from a plant
    <max yield: x>  Sets the maximum number of items you cna get from a plant
    <plural name: x>  Sets the name for the item when the plant has more that 1
    <mulch type: x>  Sets the type of mulch for the event
    1 = stays on the tree longer, more watering needed
    2 = falls off the tree faster, less watering needed
    3 = keeps the berries on the trees longer
    4 = berries regrow more times
     
    Script Calls
    set_mulch(type, id)  Sets the mulch for the event to id the id of it’s type
    item, :weapon, or :armor)
    plant_berry(type, id) Sets the berry for the event to id the id of it’s type
    water_berry  Waters this event
    print_berry_state Display the berry state in a message
    print_tree_berries Displays the berries on the tree in a message
    reset_berry Clears the berry data for this event
     
    Script Download
    http://crystalnoel42.wordpress.com/2014/06/24/crystal-engine-berries/


    本贴来自国际rpgmaker官方论坛作者:Crystal Noel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/crystal-engine-berries.28973/

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