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[转载发布] DoubleX RMVXA Encounter Step

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    灌水之王

    发表于 2026-7-31 12:49:27 | 显示全部楼层 |阅读模式
    DoubleX RMVXA Encounter Step v1.01a​

    by DoubleX​


    Introduction

    Lets users get and set encounter steps and times per region per map. Those values are permanently stored even after changing maps.

    Spoiler#------------------------------------------------------------------------------|#  * Script call: $game_system.update_encounter = [result, result, ..., result]|#    Sets which random encounter results automatically update encounter times  |#    result can be either :win, :lose or :abort meaning winning, losing or     |#    aborting random encounters respectively                                   |#    For example:                                                              |#    [:win] means only winning random encounters automatically updates the     |#    encounter times while [:win, :abort] means aborting also does so          |#------------------------------------------------------------------------------|#  * Script call: $game_map.get_encounter_steps(region_id)                     |#    Gets the permanently stored value of encounter steps of region with id    |#    region_id of the current map if 0 <= region_id <= 63                      |#------------------------------------------------------------------------------|#  * Script call: $game_map.set_encounter_steps(region_id, steps)              |#    Sets the permanently stored value of encounter steps of the region with id|#    region_id of the current map as steps if 0 <= region_id <= 63             |#------------------------------------------------------------------------------|#  * Script call: $game_map.update_encounter_steps(region_id)                  |#    Sets the steps average of the current map as the permanently stored value |#    of encounter steps of region with id region_id of the current map         |#    It doesn't change the steps average data of the current map loaded so     |#    the steps average of the current map will be reset after its setup        |#    It'll do nothing unless 0 <= region id <= 63                              |#------------------------------------------------------------------------------|#  * Script call: $game_map.get_encounter_times(region_id)                     |#    Gets the permanently stored value of encounter times of region with id    |#    region_id of the current map if 0 <= region_id <= 63                      |#------------------------------------------------------------------------------|#  * Script call: $game_map.set_encounter_times(region_id, times)              |#    Sets the permanently stored value of encounter times of the region with id|#    region_id of the current map as times if 0 <= region_id <= 63             |#------------------------------------------------------------------------------|#  * Script call: $game_map.update_encounter_times(region_id)                  |#    Adds 1 to the permanently stored value of encounter times of region with  |#    id region_id of the current map                                           |#    It'll possibly be called automatically after every random encounter unless|#    the current region id isn't within 0 - 63                                 |#    Whether it'll be called depends on if the result of the random encounter  |#    is included in $game_system.update_encounter                              |#    It'll do nothing unless 0 <= region id <= 63                              |#------------------------------------------------------------------------------|



    Features

    Use of script calls(requires knowledge of script calls) to get and set encounter steps and times of the specified region of the current map

    How to use

    Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

    FAQ

    None

    Credit and Thanks

    DoubleX(Giving me credit is completely optional)

    No terms of use other than not claiming this script as created by anyone except DoubleX or his alias

    Compatibility

    Scripts aliasing or rewriting method:

    - self.process_victory, self.process_abort or self.process_defeat under module BattleManager

    - setup or encounter_step under class Game_Map

    - update under class Game_Player

    - update_encounter under class Scene_Map

    may have compatibility issues with this script

    Place this script above those aliasing any of these methods if possible

    Changelog

    v1.01a(GMT 1200 21-7-2014):

    - Lets users set when encounter times will be automatically updated

    v1.00a (GMT 0700 23-6-2014):
     - 1st version of this script finished

    (DoubleX)Encounter Step v1.01a.txt


    本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-encounter-step.28900/

    本帖子中包含更多资源

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