Introduction
Weather Extensions to default RMMV weather system. And with a little configuring you can add fully customized and automated weather system!
This is what this plugin does:
Weather can be inherited to battle scene
Storm, blizzard and rain may have BGS (volume varied by power)
Dynamic lightnings to storm (on desired power via auto pan / pitch)
Weather BGS is DEDICATED, so it won't interfere other BGS
Choose if you want to use 'OcRam enhanced' weather effects!
Spoiler: Battle Scene
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Spoiler: Parameters[quote]
Spoiler: Making custom automated weather system!
Credits to PandaMaru for seasonal tree tilesets!
STEP 1: Setup weather pools!
(It's important that pool ID is UNIQUE!)
STEP 2: Setup weather objects!
(It's important that weather ID is UNIQUE!)
You may use plugin commands in any weather! It's important to remember reverse any plugin commands in ALL weathers.
Spoiler: 'Lunatic' commands
You may use JS in all plugin commands. To do this just wrap your JS code like this ${myJSCode();}!
Example below:
layer 1 fog ${rndNz(-3,3);}! ${rndNz(-3,3);}! ${(power + 1) / 10;}! true 2 repeat:x,y Above line is plugin command to add FOG layer in OcRam_Layers -plugin!
layer [Z-index] [Bitmap_name] [x_speed] [y_speed] [opacity] [bound_to_map] [fade_per_frame] [repeat]
power = current weather power values (1-9) STEP 3: Plugin command reverse instructions
To reverse plugin commands use "Clear instructions" (should be 'faded' effect) and "Indoors instructions" (should be instant effect).
STEP 4: Write tileset / map meta tags
Above example tells plugin that this tileset uses weather pool Id 1 and all weathers linked to it! You may use several pools at the same time! Example <weather-pools:1,2,3>
Above example tells plugin that this tileset should be treated as INDOORS map (doesn't rain here example)! You may also mute weather TOTALLY by adding <no_lightnings> tag!
All OcRam -plugins now available at ocram-codes.net