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[转载发布] Gimmer_CommentsAreNotFunny: Easier playtesting of long events

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    2026-7-12 04:10
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    灌水之王

    发表于 前天 09:07 | 显示全部楼层 |阅读模式
    Download Gimmer_CommentsAreNotFunny on itch!

    Sometimes when playtesting your game, it'd be good run a scene without a certain chunk of eventing code running so that you can speed up testing towards a specific point...


    Or... Maybe you want to try a different approach, but you don't want to delete your previous eventing code, because either it may be useful later, or it may turn out to have been the better option after all!


    Like any coding language allows you to... This plugin will give you the ability to 'comment' out blocks of eventing code. All you have to do is put a comment in the event with the body of /* at the top of the code, and an event comment with the body of */ at the end of the part you want to skip. The event will run as normal, but nothing between those two blocks will be executed. Simply disable the plugin when you build the game, and those comments will harmlessly do nothing.


    Reminder: Gimmer_Core.js is required for this plugin to function. You can download that here.

    Note: I like to give my plugins funny names, but I couldn't think of one for this one, hence the title


    本贴来自国际rpgmaker官方论坛作者:gimmer_处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/gimmer_commentsarenotfunny-easier-playtesting-of-long-events.143046/
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