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[转载发布] Timed Attack: Mash

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    发表于 前天 08:31 | 显示全部楼层 |阅读模式

    Timed Attack: Mash



    by SumRndmDde



    Version 1.00



             









             





    What This Plugin Does:


            Adds a new Timed Attack system that requires the Player to mash a button to get a gauge to a certain point.


    Basic Setup:


    This Plugin requires the Timed Attack Core.


            Have both the Timed Attack Core installed and the Timed Attack: Clock installed underneath it.


    Next, use the following Notetags inside the Skill you wish to use the "Timed Attack System":

                    Code:       
    1. <Timed Attack: mash>
    2. <End Timed Attack>
    复制代码




    Advanced Setup:


            Once you can set up all of the basic stuff and have it working, you can start to use "attributes".


            You can assign attributes to a Skill's Timed Attack by placing things in between the two Notetags:

                    Code:       
    1. <Timed Attack: mash>
    2. Start Amount: 500
    3. <End Timed Attack>
    复制代码


            This would make it so this Skill's Timed Attack will use 500 for the Start Amount.


            All of the available attributes are listed in the Parameters and in the "Help" section of the Plugin.


            Furthermore, you can set up all the default values for every "Timed Attack" in the Parameters.


            Using "attributes", one can make it so Skills are all slightly different from one or another.


    Smooth Mode:

                    Code:       
    1. <Timed Attack: clock>
    2. Smooth Mode: false
    3. Tap Gain: 100
    4. <End Timed Attack>
    复制代码


            The attribute "Smooth Mode" can either be set to 'true' or 'false'.


            While it's not super significant, this changes the visual and mechanical aspects of the Timed Attack slightly.


            If it's set to 'true', that means the animation will be smoother.


            However, this also means that the "Tap Gain" needs to be lower since it is a speed instead of a constant gain.


            A good amount is around 15.


            On the other hand, setting Smooth Mode to 'false' will have the gains become a constant.


            Because of this, the "Tap Gain" needs to be higher in order to compete with the lowering value.


            A good amount is around 100.


    Screenshots:

    Spoiler[/url]


    [url=https://forums.rpgmakerweb.com/attachments/image-1-1024x576-png.45677/]







    Download:


            You can download the Plugin here:


    http://sumrndm.site/timed-attack-mash/


    Terms of Use:


            Terms of Use for my Plugins can be found here:


    http://sumrndm.site/terms-of-use/


    Change Log:


    Version: 1.00:


    After years of training, this Plugin was formed out of the power of my Ki.


    本贴来自国际rpgmaker官方论坛作者:SumRndmDde处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/timed-attack-mash.67133/

    本帖子中包含更多资源

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