设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 82|回复: 0

[转载发布] DoubleX RMVXA Compatibility Fixes to YSA Battle Add-On: Invert Targets

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9071

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58883
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68848

    灌水之王

    发表于 2026-7-30 18:27:08 | 显示全部楼层 |阅读模式
    DoubleX RMVXA Compatibility Fixes v1.00b to YSA Battle Add-On: Invert Targets​

    by DoubleX​

    Prerequisites

    DoubleX RMVXA Bug Fixes to YSA Battle Add-On: Invert Targets

    http://www.rpgmakervxace.net/topic/21593-doublex-rmvxa-bug-fixes-to-ysa-battle-add-on-invert-targets/

    YSA Battle Add-On: Invert Targets

    http://yamiworld.wordpress.com/rgss3/battle-scripts/invert-targets/

    Introduction

    Tries to fix compatibility issues I've found in YSA Battle Add-On: Invert Targets

    Spoiler- YEA-CommandAutobattle issues:

      Game crashes when party or actor autobattle is selected.

      Causes:

      Consider the method command_aautobattle and the following part of the method command_pautobattle under class Scene_Battle respectively(Yanfly Engine Ace - Command Autobattle):

    def command_aautobattle  BattleManager.actor.make_auto_battle_actions  next_commandend                                Code:       
    1. for member in $game_party.battle_members  next unless member.inputable?  member.make_auto_battle_actionsend
    复制代码

      Actions are made with (at least some of)their autobattle flag off causes the same Autobattle flag bug addressed in DoubleX RMVXA Bug Fixes to YSA Battle Add-On: Invert Targets.




    Features
    Plug and play(You don't need to edit anything in this script but you may still do so)

    How to use

    Open the script editor and put this script into an open slot below the script:

    - DoubleX RMVXA Bug Fixes to YSA Battle Add-On: Invert Targets

    - Yanfly Engine Ace - Command Autobattle

    but above Main. Save to take effect.

    FAQ
    None

    Credit and Thanks
    DoubleX(Giving me credit is completely optional)
    The terms of use are the same as those of

    - YSA Battle Add-On: Invert Targets
    - Yanfly Engine Ace - Command Autobattle

    except that you must also give Yami and Yanfly credits(you should do this anyway) if you give DoubleX or his alias credit

     
    Compatibility
    Same as that of YSA Battle Add-On: Invert Targets except those fixed in This script
     
    Changelog

    v1.00b(GMT 0600 25-5-2014):

    - Fixed set_skill bug for confused battlers

    v1.00a(GMT 0300 5-2-2014):

    - 1st version of this script finished

    (DoubleX)YSA Invert Targets Compatibility Fix v1.00b.txt


    本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-compatibility-fixes-to-ysa-battle-add-on-invert-targets.23401/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-17 16:05 , Processed in 0.115670 second(s), 55 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表