DoubleX RMVXA Bug Fixes v1.00a for Yanfly Engine Ace - Buff & State Manager
by DoubleX
Prerequisites
Yanfly Engine Ace - Buff & State Manager(Created by Yanfly)
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/
Introduction
Tries to fix bugs I've found in Yanfly Engine Ace - Buff & State Manager
Fixing compatibility issues isn't this script's aim
Spoiler- REAPPLY_STATE_RULES = 0 bug:
State turns of new states added won't be set correctly but are always set to 0 instead(nil actually), causing the game to crash.
Causes:
Consider the following part of method add_state under class Game_Battler:
if state_addable?(state_id) add_new_state(state_id) unless state?(state_id) reset_state_counts(state_id) if state_rules == 1 total_state_counts(state_id) if state_rules == 2 @result.added_states.push(state_id).uniq!end It's the part to set state turns but there's no method to do so when REAPPLY_STATE_RULES = 0(state_rules == 0), causing state turns of states added under this rule to be always nil.
Features
Plug and play(You don't need to edit anything in this script but you may still do so)
How to use
Open the script editor and put this script into an open slot between the script Yanfly Engine Ace - Buff & State Manager and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use is same as that of Yanfly Engine Ace - Buff & State Manager except that you must also give Yanfly credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of Yanfly Engine Ace - Buff & State Manager
Changelog
v1.00a (GMT 1200 6-1-2014):
- 1st version of this script finished
(DoubleX)YEA-Buff&StateManager Bug Fix v1.00a.txt
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/doublex-rmvxa-bug-fixes-for-yanfly-engine-ace-buff-state-manager.22337/