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[转载发布] Action Sequence Nested IF

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    2026-7-12 04:10
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    灌水之王

    发表于 1 小时前 | 显示全部楼层 |阅读模式
    Action Sequence Nested IF 1.00
    SergeofBIBEK


    Hey everyone! I made a plugin that I think would be useful to hardcore action sequence makers!

    **Introduction**

    This is a really simple plugin. It allows you to nest IF statements in action sequences.

    **How to Set Up**

    Place this plugin below YEP_BattleEngineCore.

    **How to use IF in Action Sequences**

    To start an IF, use the following command:
                    Code:       
    1.      IF condition
    复制代码

    The condition is whatever you would put in a normal JS IF statement.

    Then end the IF with the following command:
                    Code:       
    1.      END
    复制代码

    Here is an example:
                    Code:       
    1.      <Target Action>
    2.      if user.mp > 100
    3.      animation 5: target
    4.      wait for animation
    5.      action effect
    6.      mp -100: user, show
    7.      wait: 10
    8.      end
    9.      </Target Action>
    复制代码

    You can also still use else and else if like this:
                    Code:       
    1.      ELSE
    2.      ELSE IF condition
    复制代码

    The condition follows all the same rules as the IF conditions
                    Code:       
    1.      <Target Action>
    2.      if user.mp > 100
    3.      animation 5: target
    4.      wait for animation
    5.      action effect
    6.      mp -100: user, show
    7.      wait: 10
    8.      else
    9.      animation 3: user
    10.      wait for animation
    11.      mp +50: user, show
    12.      end
    13.      </Target Action>
    复制代码

    But Wait! There's more!
    Now you can nest your if statements!
                    Code:       
    1.      <Target Action>
    2.      
    3.      if user.mp > 100
    4.      animation 5: target
    5.      wait for animation
    6.      action effect
    7.      mp -100: user, show
    8.      wait: 10
    9.      
    10.      if user.hp > 100
    11.      animation 3: user
    12.      wait for animation
    13.      action effect
    14.      hp -100: user, show
    15.      end
    16.      
    17.      end
    18.      </Target Action>
    复制代码

    In this example the user will do damage if their mp is OVER 100,
    then do damage again if their hp is OVER 100. If their mp is
    is UNDER 100 then nothing will happen. EVEN if their HP is 101+.

    Since that if is inside the other if, it won't happen unless the
    first IF's conditions are met. Nest IFs, just like JS!

    **Script**

    *You can get the latest version here:*
    [Action Sequence Nested IF](https://www.dropbox.com/s/z4tvqmc2u9mmtn8/SergeofBIBEKActionSequenceNestedIf.js?dl=0)

    **Credit and Thanks**

    SergeofBIBEK (me!)

    Yanfly: You couldn't even nest IFs in Action Sequences without Yanfly's amazing Action Sequences plugins!!

    **License:**

    Free for any use, do whatever you want. Don't even have to credit me anywhere!


    本贴来自国际rpgmaker官方论坛作者:SergeofBIBEK处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/action-sequence-nested-if.79325/
    天天去同能,天天有童年!
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