Stronger Monster
Author: Vyndicate
This plugin is to increase enemy stats based on how much battle you've encounter (Count from winning battle. Escape or aborted doesn't count) or based on how much character level in the party
For character level, you can also set between highest, average, or lowest
The multiplier will be param multiplier
For example, highest level is 4, multiplier will be 4 * (param multiplier)
Multiplier Work concept:
Multiply multiplier: enemyStat * Math.pow(multiplier, n - 1)
Addition multiplier: enemyStat * multiplier * (n - 1)
Custom multiplier: See below
n - 1 to make monster stat doesn't change at lv 1
You can also add with Custom Multiplier, make sure you choose Multiplier Work into Custom Multiplier
enemyStat: The base of enemy stats, it will iterate from param 0 into last param
multiplier: From parameter Multiplier
times: How much multiply it will happen
Example: Character level based and it's on level 50, times will be 50
if you don't want change on certain enemies, use <NotChanged> in enemy note
NOTE:
Multiply Multiplier will cause huge inflation stats on higher n value, do it
at your own risk
Terms of Use
Free for commercial and non commercial use with credits
Changelog
v1.4.0
Add option to prevent upgrading certain parameters
v1.3.0
Add custom multiplier work
v1.2.0
Add character level based multiplier
v1.1.0
Add multiplier option whether multiply it or add it
v1.0.0
Init plugin
Showcase
Settings => Multiplier work: Addition, Multiplier source: Character level, Multiplier: 1.4
Enemy Stats
Character Level
On battle stats
本贴来自国际rpgmaker官方论坛作者:Vyndicate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/stronger-monster.182287/