设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 79|回复: 0

[转载发布] Field Effects - Simulate Environment in Battle!

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    7524

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    29055
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    37473

    灌水之王

    发表于 3 小时前 | 显示全部楼层 |阅读模式
    HO Field Effects v1.0
    Author: Horst Onager
    Latest Update: 2025-11-08
    ------------------------------------------------------------------------------------------------

    Hi everyone!

    This plugin adds fields into your game, a way to model the environment of your game in battles.

    Key Features:

    •     Fields allow fine-grained control over the behaviour of each individual skill and item while they are active!
    •     Easily adjust base parameters such as damage, speed, accuracy, or MP cost!
    •     Fields can be transformed into other fields by use of skills and items, making battles more dynamic AND strategic at the same time! (think e.g. a lake getting frozen by an ice spell)
    •     Set custom battle scene backgrounds for fields!
    •     Override skill elements, or, using Yanfly's Element Core (see here), add multiple new elements!
    •     Using Yanfly's Auto Passive States (see here), easily add passive states while in a field!
    •     If you're proficient with JavaScript, you can implement complex field effects using special evals at various different battle phases!
    •    A plug-and-play extension plugin for displaying each field's effects to the player!
    •    And more!

    Screenshots:
    Spoiler: Screenshots
















    Downloads:

    How To Use:

    I've put detailed instructions and explanations in the plugin's help section, so hopefully that will be enough. But if you have any additional questions, feel free to ask here!


    Terms Of Use:

    This plugin is licensed under a modified MIT license. Essentially, it is free to use for commercial and non-commercial projects, as long as you mention "Horst Onager" somewhere in your game's credits. For more details, refer to the full license on the itch.io page or in the plugin files themselves.


    Notes:

    I've tested the plugin to the best of my abilities, but of course there could still be bugs in there, so let me know if you find any.

    Happy RPG making!


    Changelog:
    Spoiler: Changelog
    v1.0:
    - Released plugin.


    本贴来自国际rpgmaker官方论坛作者:horst_onager处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/field-effects-simulate-environment-in-battle.180927/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-30 19:35 , Processed in 0.146089 second(s), 57 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表