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【更新包】20151216官方周三更新日: RPG Maker MV Updates Part 4.rar

 

【更新包】20151216官方周三更新日:
【更新包】20151216官方周三更新日
@百里_飞柳
@余烬之中
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    一楼原文及补丁二楼译文

原文来源于http://steamcommunity.com/games/ ... l/94938039642773312


MV Wednesday Updates Part 4
12月16日        - ARCHEIA
Hi everyone, here's another batch of free resources!

So, what do we do while waiting for the updates? Every Wednesday, we'll be updating everyone with free resources and possibly fixes until they're integrated to the engine!

Status Updates about the Fixes
  
Q.1. I can't play my MV game or I get Actors.json or something like that error!  
Answer: It means that your browser doesn't allow you to run local files. Try using Firefox or if you're using Google Chrome, consult this guide http://www.chrome-allow-file-access-from-file.com/  
  
Q.2. When are you updating the core engine with all the bugs?  
Answer: It depends which bugs we're talking about. We have provided fixes for main issue errors since Part 1. If you're talking about 'lag' issues then make sure to have sent us the CPU-Z.html file we have requested in an earlier request.  
  
Most computer specifications that was sent so far doesn't meet our standard system requirement or OPENGL and it's a miracle that MV even works on some of these computers. You should have been sent an email to detail your error. If you haven't then make sure to email us. We do have an in-depth report to address the cause of lag in the pipeline as soon as we get the go signal to make it public.  
  
Q.3. Ever since the newest update, I can't make or open new projects anymore  
Answer: Our update shouldn't have affected the exe at all. If that was the case, use the beta option to go back to 1.0.0 in Steam. It's not possible in standalone. Request a special version on support.
   
Q.4. Editor and Sound Bugs
Answer: Provided by KisaiTenshi.  
The RPG Maker MV editor uses it's own copy of Chromium separate from the copy used to playtest the game. This makes it difficult to determine if the editor is indeed running in GPU accelerated mode or is falling back to a less efficient rendering path. In general if the editor lags, so will the game client. What is questionable is when the game client has different behavior from the editor.

Typically the reason for the lag has more to do with the user's GPU, or rather lack of WebGL/OpenGL ES2.0 hardware support. Chromium uses ANGLE by default, but can be forced to use the desktop hardware native OpenGL ES 2.0 driver with the option –desktop-gl. Chromium/Chrome does not currently do this due to bugs in the nVidia drivers that result in rendering bugs.

A combination of weak CPU + weak GPU (Single-thread Passmark below 800, or GPU Passmark below 500) will no doubt experience poor frame rate and audio stuttering. So make sure to check your GPU if it passes this benchmark.

One user reported that they were not running the standard mixing rate on their system and it was responsible for audio stuttering. I believe this has a more obvious explanation. Chromium likely does all the mixing at 48Khz, 16 bit audio, and when the user has their system set to 192Khz 24bit audio, this increases the CPU requirements by about 6-fold. The user in question has a high end system. Likewise some users in the forum reported using USB audio devices, this would also require a higher CPU use. In either case, these are not really things that can be controlled and is beyond the scope of what MV has control over. According to the data provided by the user, they are running their sound card at high sampling rates, and the log file warns of this. This would suggest that the software is being forced to resample. This is not the first time I've seen this kind of problem either as they tend to assume a fixed output of 16-bit/48000.
  
In addition to the General problem, when there are reports of audio lag, this suggests that the cpu is too weak to render the game at 60fps (stuttering) or disk speed is too slow (resulting in lag from playback point.) It's been noted that the problem with WebAudio is that it was designed for audio of short duration and that a different loading mechanism (MediaElementAudioSourceNode) should be used for streaming audio.

More info can be seen over here: http://forums.rpgmakerweb.com/in ... or-the-music-delays

That being said, we do have an idea on how to improve the performance but it is taking us a while due to Japanese Release. Please be patient with us.

Q.5. Mac Standalone
Answer: We're still working on it but we are having troubles right now with the DRM.

Releases

More RTP Recreations and Generator Parts

Female Brian, Eric, Aluxes and Fess should have generator parts now.
We also have Ernest from VXAce to join us this release! The characters are now separated into different sheets based on which RPG Maker they are from.

Invert Target by Yami
You are now able to target enemies and actors with the same skill!
Compatible with Yanfly scripts as long as placed above his battle engine core plugin.

Soldier Battlers by Marimo!

Awesome battlers by Marimo! Make sure to read her terms of use.

Download Over Here~
Dropbox[dl.dropboxusercontent.com]

A Closing Note!
Everything we provided is free for commercial for KADOKAWA released engines only! Enjoy your week everyone~


原始链接:Dropbox
请通过翻墙软件下载




  
            本帖来自P1论坛作者沧笙,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=387431  若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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