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LoopUpdateCMD ACE: LoopUpdateCMD ACE-2.jpg

 

LoopUpdateCMD ACE:
LoopUpdateCMD ACE

by Kyonides
​


Introduction

This scriptlet lets you create an update method that will refresh everything on screen while forcing the player to trigger some button to break the loop.

Take in consideration that the loop event command was not meant to be used this way. Thus, there was a need to create a simple way that could let you enable the Input.trigger? method almost as if you were creating a custom scene of your own.

How to Use

Create a loop and leave this script call inside.

                Ruby:       

It must be the very first thing it processes there.

Now take a look at the screenshots.

Spoiler: 2 Screenshots





VX ACE Script

                Ruby:       

IMPORTANT NOTE​


Those that are used to implementing scripts in your game projects might have noticed that it includes a line that saysand it passes no argument at all. That's done by design.

If it did pass it, you'd get an error message telling you that you can't call Fiber's resume method twice (double resume). So don't add anything there for your own sake.



Terms & Conditions

Free for ANY game.
Due credit is mandatory.
Mention this forum in your game credits.
That's it!



本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/loopupdatecmd-ace.166711/
LoopUpdateCMD ACE: LoopUpdateCMD ACE-2.jpg
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    LoopUpdateCMD ACE-1.jpg
    LoopUpdateCMD ACE-2.jpg
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