This is was originally a script request fulfilled
here.
Features
Provides an object recording:
-dialogue messages
-dialogue choices made
-numbers entered
-selected objects through events
-names entered
-scrolling text
You may enable or disable some of the recorded objects in the script options.
The recorder can be accessed with script calls or by pressing a key (by default F8), even during messages! (only works on the map scene)
Loading a save will also load the dialogue history if you enable it.
If the history is too big, it may take some time to load, don't forget to clear it! Alternatively, you can setup a maximum number of entries, if there are too many, the older ones will be discarded automatically.
Script commands
Ruby:
The script
Gitlab link
Ruby:
Version History
v1.4 should fix the multi record bug with parallel process events, it also now stores the values of the dynamic message data (variables, actor's names etc.) instead of reloading their value. The compatibility patch with ATS was updated to fit the update.
Compatibility
Natively compatible with
Yanfly's Message System and
Yanfly's Save Engine (put my script below them)
Requires a
patch to work with
ATS: Face Options by modern algebra.
Term of use
Free to use in any game, please give credit.
本贴来自国际rpgmaker官方论坛作者:Timtrack处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/dialogue-history-v1-4.182386/