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Customized Message Window Pause Icon/Animation-1.jpg

 

Customized Message Window Pause Icon/Animation:
Well, this script isn't mine... I just took it and did some few tweeks so it could be more easily customized...

What does it do? Let you change the pause graphic of the message window for an external graphic and change its position.
The original thread where this script was made is this one: https://forums.rpgmakerweb.com/index.php?threads/message-window-pause-sign-repositioning.19853/

Yato(Racheal) was the one that made it in... 2013(and yet, there are no other script that do what this script does). It is a very awesome script. The only thing I did in it was that now you can set a non windowskin graphic with the animation. It still uses a 4 frames animation, but you can make it in any size or form.

Yato's profile at RPGMakerWeb.com: https://forums.rpgmakerweb.com/index.php?members/yato.587/
PLEASE, Contact and credit her in your game, not me.


There is 16x16 cell sized template (32x32):


But you can make it any size...

(24x24 cell sized template - 48x48 total)

And, finally, the script:

Terms of Use
* Contact Yato for commercial use
* No real support. The script is provided as-is
* No bug fixes, no compatibility patches
* Preserve the header

Spoiler# -*- coding: utf-8 -*-
#==============================================================================
# Window Message Pause Icon
# Created: 11/11/2013 by Yato (Racheal)
# Updated: 27/06/2018 by Leonardo Ark (ArkDG)
# Instructions:
# * Insert in the Materials section
# * Configure to your liking below
#==============================================================================
# Compatibility:
# This script is for RPG Maker VX Ace
#==============================================================================
=begin
Originally designed by Yato(Racheal) and modified by me (Leonardo Ark)
Release Date: 06/27/2018

Yato's profile at RPGMakerWeb.com: https://forums.rpgmakerweb.com/index.php?members/yato.587/
PLEASE, Credit her in your game, not me.

Terms of Use
* Contact Yato for commercial use
* No real support. The script is provided as-is
* No bug fixes, no compatibility patches
* Preserve this header

=end

class Window_Message < Window_Base

    ####### CUSTOMIZATION HERE #######
    @@sprite_name = "MessageButtonAnim" #should be in /Graphics/System
    @@sprite_cell_width = 16 #the original is 16, but you can make a img with any cell size
    @@sprite_cell_height = 16 #the original is 16, but you can make a img with any cell size
    @@pause_pos_x = 12 #start at right corner of the screen. The higher the number, more to the left
    @@pause_pos_y = 4  #start at bottom of the screen. The higher the number, more to the top
    #### END OF THE CUSTOMIZATION ####

    #--------------------------------------------------------------------------
    # * Initialize
    #--------------------------------------------------------------------------
    alias move_pause_graphic_initialize initialize
    def initialize
        move_pause_graphic_initialize
        make_pause_sprite
    end
    #--------------------------------------------------------------------------
    # * Free
    #--------------------------------------------------------------------------
    alias move_pause_graphic_dispose dispose
    def dispose
        move_pause_graphic_dispose
        @pause_sprite.dispose
    end
    #--------------------------------------------------------------------------
    # * Make Pause Sprite
    #--------------------------------------------------------------------------
    def make_pause_sprite
        @pause_sprite = Sprite.new
        @pause_sprite.bitmap = Cache.system(@@sprite_name)
        @pause_sprite.src_rect = Rect.new(0, 0, @@sprite_cell_width, @@sprite_cell_height)
        @pause_sprite.z = self.z + 10
        @pause_sprite.visible = false
    end
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    alias move_pause_graphic_update update
    def update
        move_pause_graphic_update
        update_pause_sprite if @pause_sprite.visible
    end
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    def update_pause_sprite
        frame = Graphics.frame_count % 60 / 15
        @pause_sprite.src_rect.x = 0 + @@sprite_cell_width * (frame % 2)
        @pause_sprite.src_rect.y = 0 + @@sprite_cell_height * (frame / 2)
    end
    #--------------------------------------------------------------------------
    # * Set Pause
    #--------------------------------------------------------------------------
    def pause=(pause)
        @pause_sprite.x = self.x + self.width - padding - @@pause_pos_x
        @pause_sprite.y = self.y + self.height - padding - @@pause_pos_y
        @pause_sprite.visible = pause
    end
end




Well... I hope I helped somebody.



本贴来自国际rpgmaker官方论坛作者:ArkDG处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/customized-message-window-pause-icon-animation.96948/
Customized Message Window Pause Icon/Animation-1.jpg
         同一主题附件:
    Customized Message Window Pause Icon/Animation-1.jpg
    Customized Message Window Pause Icon/Animation-2.jpg
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