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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker VA 讨论区 › (DoubleX)YSA CATB Turn Addon v1.00b.txt

(DoubleX)YSA CATB Turn Addon v1.00b.txt

 

DoubleX RMVXA Turn Addon to YSA Battle System: Classical ATB:
DoubleX RMVXA Turn Addon v1.00b to YSA Battle System: Classical ATB​

by DoubleX​


Prerequisites

DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB

http://forums.rpgmakerweb.com/index.php?/topic/22142-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/

YSA Battle System: Classical ATB(Created by Yami)

http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/

Introduction

Adds more turn types to YSA Battle System: Classical ATB

Spoiler#==============================================================================|#  ** You only need to edit this part as it's about what this script does      |#------------------------------------------------------------------------------|module DoubleX_RMVXA  module YSA_CATB_Turn_Addon#------------------------------------------------------------------------------|#  * DEFAULT_TURN = :battler                                                   |#------------------------------------------------------------------------------|    # COUNT_DEAD, default = false    # Dead battlers will also be counted for DEFAULT TURN if COUNT_DEAD is true    COUNT_DEAD = false    # FRAME_MULTIPLIER, default = 60    # If DEFAULT_TURN is :battler, the length of each turn will be x frames, x    # being the number of battlers multiplied by FRAME_MULTIPLIER.    FRAME_MULTIPLIER = 60    # FRAME_MULTIPLIER_VARIABLE_ID, default = 0    # Use a variable with id FRAME_MULTIPLIER_VARIABLE_ID instead of    # FRAME_MULTIPLIER if FRAME_MULTIPLIER_VARIABLE_ID > 0    FRAME_MULTIPLIER_VARIABLE_ID = 0  end # YSA_CATB_Turn_Addonend # DoubleX_RMVXA#==============================================================================|



Video

https://www.youtube.com/watch?v=Q9A74jwDDyw&feature=youtu.be

Features

Almost no scripting knowledge is needed to use this script(Some understanding of YSA-CATB scripts is needed to edit it)

How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.

FAQ
None

Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
 
Compatibility
Same as that of YSA Battle System: Classical ATB
 
Changelog

v1.00b(GMT 0300 6-9-2014):

- Compatible with Yanfly Engine Ace - Lunatic States

v1.00a(GMT 0900 4-9-2014):

- 1st version of this script finished

(DoubleX)YSA CATB Turn Addon v1.00b.txt


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-turn-addon-to-ysa-battle-system-classical-atb.31731/
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