设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
搜索附件  
同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MV 讨论区 › Varied Encounter Rates: Varied Encounter Rates-2.jpg

Varied Encounter Rates: Varied Encounter Rates-2.jpg

 

Varied Encounter Rates:
Varied Encounter Rates 1.0.0
Resi
​


Download
Right Click this link and "Save Link As..."

Introduction
This plugin allows for modifying how many steps a player takes until an encounter occurs through the use of Region IDs. The editor by default has little ability to modify how many steps you can take until an encounter occurs. By default the rate is doubled when the player is in a Bush Flagged tile and halved whenever the player is on a Ship or a party member has the Encounter Half special trait.
This plugin allows you to disable these default features of RPG Maker as well.

Features
- Up to 10 configurable Region IDs
- Ability to add steps or take away steps in chunk amounts to change how safe or how dangerous an area is.
- Ability to modify how fast or how long it takes for an encounter to happen.
- Ability to choose which default features are available for encounter rate changes.

Screenshots
Here is a video of the plugin in action. I've attached some screenshots on how to use the plugin below.

https://www.youtube.com/embed/l2dcru6Z2gE


How to Use
Download the script from the attachment or from the download link at the top and place it in your plugins/js folder. Make sure that it is named resiVariedEncounterRate.js or it's likely it won't work.
In the Plugin Parameters you set which Region IDs you want to use and whether or not steps are added/taken away when a player first steps onto that Region ID. You may also change the multiplier from a minimum value of 0.10 to any value over 1.00.



Here is a screenshot of the parameters in action and explaining what you saw in the video (if you watched it)



- Grass is default functionality with no modifiers or multipliers outside of pre-existing
- When the player first enters Region ID 22, 15 Steps are added to the amount required, meaning the player is essentially in a safe zone. The amount of steps until an encounter occurs increases drastically as well. The Multiplier is set to 0.20 meaning it will take a while to get to an encounter.
- When the player steps onto the Region ID 2 for the first time, 15 steps are taken away, making it very likely the player will immediately encounter a mob. If not, the Multiplier goes to 2.00, meaning 2 steps are taken per each 1 step instead.

Plugin
The download was placed above, but I'm posting it here in case you skipped it.
Right Click this link and "Save Link As..."
I've also attached the plugin to this post as well if you want to download it from here.

FAQ
QnA will show up if necessary.

Credit and Thanks
- Resi

Author's Notes
I'd been meaning to create a feature like this for some time as I wanted to have feature in my game where there are areas of wilderness that are safer to travel on and you are also less likely to encounter strong monsters while you walk on the beaten path. Going off the path will lead to more encounters and tougher monsters. That was the idea behind this plugin. Hopefully you can find similar use or make something entirely unique with it.

Feel free to use it in commercial/noncommercial projects as you please, just credit me, thank you.


本贴来自国际rpgmaker官方论坛作者:residntevl处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/varied-encounter-rates.148623/
Varied Encounter Rates: Varied Encounter Rates-2.jpg
简体中文
繁體中文
English(英语)
日本語(日语)
Deutsch(德语)
Русский язык(俄语)
بالعربية(阿拉伯语)
Türkçe(土耳其语)
Português(葡萄牙语)
ภาษาไทย(泰国语)
한어(朝鲜语/韩语)
Français(法语)
关闭

幸运抽奖

社区每日抽奖来袭,快来试试你是欧皇还是非酋~

立即查看

Loading...

QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

GMT+8, 2026-10-3 12:27 , Processed in 0.109424 second(s), 20 queries .

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部