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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MV 讨论区 › In Game Time System: NSS-IGT_System.js

In Game Time System: NSS-IGT_System.js

 

In Game Time System:
Script NSS_IGT-System V1.1
  • NoShirtStan​


  • Introduction
    Hey folks, so I've built my first full functioning plugin. This plugin is an In Game Time System that is fully customizable. After many grueling hours of coding and testing, it is complete. Unlike a normal Time system, this one allows you to set exactly how long you want a day to last in your game. I've included the .js as an attachment for straight download for those who prefer to not download the demo.

    *Updated Jan 25 2021


    Features
    - IRL time limiting. Allows you to set the length of a day in-game via real world minutes. (ex. 40 min real time = 24hours game time.)
    - Full window positioning.
    - Various plugin commands to control the flow of time.
    - 12 hour and 24 hour formatting for time.
    - Custom window Icon function for those who do not wish to use the default.
    - Sunrise/Sunset option that will auto tint the screen at the times set.

    Screenshots
    Spoilerhttps://imageshack.com/i/pmv0UayWp




    How to Use
    Install this plugin underneath all your other plugins. It doesn't use any core functions that affect core engine functionality.

    Demo
    Demo for the plugin is here (hosted by Mediafire.com) Spoilerhttps://www.mediafire.com/file/h5kihlwjy4zhwl3/TimeSystemPlugin.7z/file



    This demo is for the original V1.0 of the script and does not include all features.

    A new script for V1.1 has been attached.

    Script
    Spoiler                Code:       






    Credit and Thanks
    - NoshirtStan
    - Ashtar

    Terms of Use

    This plugin is free for commercial and non-commercial use.


    本贴来自国际rpgmaker官方论坛作者:NoShirtstann处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/in-game-time-system.132567/
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